nir/lower_blend: Enable per-sample shading

Loading output require per-sample blending, so enable per-sample execution of
the shader as a whole so the right sample values are blended. Affects:

dEQP-GLES31.functional.multisample.default_framebuffer.sample_mask_sum_of_inverses

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22385>
This commit is contained in:
Alyssa Rosenzweig
2023-04-09 10:21:32 -04:00
committed by Marge Bot
parent a74c2ac403
commit c66be7521f
+1
View File
@@ -533,6 +533,7 @@ nir_lower_blend_instr(nir_builder *b, nir_instr *instr, void *data)
b->shader->info.outputs_read |= BITFIELD64_BIT(sem.location);
b->shader->info.fs.uses_fbfetch_output = true;
b->shader->info.fs.uses_sample_shading = true;
sem.fb_fetch_output = true;
dst = nir_load_output(b, 4, nir_src_bit_size(store->src[0]),