svga: Set the surface dirty bit for the right surface view

For VGPU10, we will render to a backed surface view when
the same resource is used for rendering and sampling.
In this case, we will mark the dirty bit for the backed surface view.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Charmaine Lee
2017-04-13 15:12:25 -07:00
committed by Brian Paul
parent dc30ac5c24
commit c6576461f5
+19 -5
View File
@@ -656,13 +656,27 @@ void
svga_mark_surfaces_dirty(struct svga_context *svga)
{
unsigned i;
struct svga_hw_clear_state *hw = &svga->state.hw_clear;
for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
if (svga->curr.framebuffer.cbufs[i])
svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
if (svga_have_vgpu10(svga)) {
/* For VGPU10, mark the dirty bit in the rendertarget/depth stencil view surface.
* This surface can be the backed surface.
*/
for (i = 0; i < hw->num_rendertargets; i++) {
if (hw->rtv[i])
svga_mark_surface_dirty(hw->rtv[i]);
}
if (hw->dsv)
svga_mark_surface_dirty(hw->dsv);
} else {
for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
if (svga->curr.framebuffer.cbufs[i])
svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
}
if (svga->curr.framebuffer.zsbuf)
svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
}
if (svga->curr.framebuffer.zsbuf)
svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
}