nvc0: reset texture base address after read transfer

This commit is contained in:
Christoph Bumiller
2011-02-02 21:38:07 +01:00
parent d3ea15f5ca
commit c62fc50c88
+4 -2
View File
@@ -318,6 +318,7 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
tx->rect[1].domain = NOUVEAU_BO_GART;
if (usage & PIPE_TRANSFER_READ) {
unsigned base = tx->rect[0].base;
unsigned i;
for (i = 0; i < tx->nlayers; ++i) {
nvc0_m2mf_transfer_rect(pscreen, &tx->rect[1], &tx->rect[0],
@@ -328,9 +329,10 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
tx->rect[0].base += mt->layer_stride;
tx->rect[1].base += size;
}
tx->rect[0].z = z;
tx->rect[0].base = base;
tx->rect[1].base = 0;
}
tx->rect[0].z = z;
tx->rect[1].base = 0;
return &tx->base;
}