swr: add x86 lowering pass to fragment shader

Needed because some FP paths (namely stipple) use gather intrinsics
that now need to be lowered to x86.

v2: fix typo in commit message
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
George Kyriazis
2018-03-28 14:31:20 -05:00
parent 9161c40d14
commit c5d7b37fe7
+7
View File
@@ -27,11 +27,13 @@
#include "JitManager.h"
#include "llvm-c/Core.h"
#include "llvm/Support/CBindingWrapping.h"
#include "llvm/IR/LegacyPassManager.h"
#pragma pop_macro("DEBUG")
#include "state.h"
#include "gen_state_llvm.h"
#include "builder.h"
#include "functionpasses/passes.h"
#include "tgsi/tgsi_strings.h"
#include "util/u_format.h"
@@ -1389,6 +1391,11 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
gallivm_compile_module(gallivm);
// after the gallivm passes, we have to lower the core's intrinsics
llvm::legacy::FunctionPassManager lowerPass(JM()->mpCurrentModule);
lowerPass.add(createLowerX86Pass(mpJitMgr, this));
lowerPass.run(*pFunction);
PFN_PIXEL_KERNEL kernel =
(PFN_PIXEL_KERNEL)gallivm_jit_function(gallivm, wrap(pFunction));
debug_printf("frag shader %p\n", kernel);