i965: Add new SIMD8 VS prog data flag
This flag signals that we have a SIMD8 VS shader so we can set up the corresponding state accordingly. This boils down to setting the BDW+ SIMD8 enable bit in 3DSTATE_VS and making UBO and pull constant buffers use dword pitch. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -595,6 +595,8 @@ struct brw_vec4_prog_data {
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* is the size of the URB entry used for output.
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*/
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GLuint urb_entry_size;
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bool simd8;
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};
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@@ -1618,7 +1620,8 @@ brw_update_sol_surface(struct brw_context *brw,
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void brw_upload_ubo_surfaces(struct brw_context *brw,
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struct gl_shader *shader,
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struct brw_stage_state *stage_state,
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struct brw_stage_prog_data *prog_data);
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struct brw_stage_prog_data *prog_data,
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bool dword_pitch);
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void brw_upload_abo_surfaces(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_stage_state *stage_state,
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@@ -1697,6 +1697,8 @@ enum brw_message_target {
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# define GEN6_VS_STATISTICS_ENABLE (1 << 10)
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# define GEN6_VS_CACHE_DISABLE (1 << 1)
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# define GEN6_VS_ENABLE (1 << 0)
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/* Gen8+ DW7 */
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# define GEN8_VS_SIMD8_ENABLE (1 << 2)
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/* Gen8+ DW8 */
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# define GEN8_VS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
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# define GEN8_VS_URB_OUTPUT_LENGTH_SHIFT 16
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@@ -78,7 +78,7 @@ brw_upload_gs_ubo_surfaces(struct brw_context *brw)
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/* BRW_NEW_GS_PROG_DATA */
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brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
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&brw->gs.base, &brw->gs.prog_data->base.base);
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&brw->gs.base, &brw->gs.prog_data->base.base, false);
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}
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const struct brw_tracked_state brw_gs_ubo_surfaces = {
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@@ -112,6 +112,7 @@ static void
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brw_upload_vs_pull_constants(struct brw_context *brw)
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{
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struct brw_stage_state *stage_state = &brw->vs.base;
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bool dword_pitch;
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/* BRW_NEW_VERTEX_PROGRAM */
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struct brw_vertex_program *vp =
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@@ -120,9 +121,11 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
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/* BRW_NEW_VS_PROG_DATA */
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const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base;
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dword_pitch = brw->vs.prog_data->base.simd8;
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/* _NEW_PROGRAM_CONSTANTS */
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brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
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stage_state, prog_data, false);
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stage_state, prog_data, dword_pitch);
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}
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const struct brw_tracked_state brw_vs_pull_constants = {
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@@ -142,13 +145,16 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw)
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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bool dword_pitch;
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if (!prog)
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return;
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/* BRW_NEW_VS_PROG_DATA */
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dword_pitch = brw->vs.prog_data->base.simd8;
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brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
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&brw->vs.base, &brw->vs.prog_data->base.base);
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&brw->vs.base, &brw->vs.prog_data->base.base,
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dword_pitch);
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}
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const struct brw_tracked_state brw_vs_ubo_surfaces = {
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@@ -835,7 +835,8 @@ void
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brw_upload_ubo_surfaces(struct brw_context *brw,
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struct gl_shader *shader,
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struct brw_stage_state *stage_state,
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struct brw_stage_prog_data *prog_data)
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struct brw_stage_prog_data *prog_data,
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bool dword_pitch)
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{
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struct gl_context *ctx = &brw->ctx;
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@@ -863,7 +864,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
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brw_create_constant_surface(brw, bo, binding->Offset,
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bo->size - binding->Offset,
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&surf_offsets[i],
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shader->Stage == MESA_SHADER_FRAGMENT);
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dword_pitch);
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}
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if (shader->NumUniformBlocks)
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@@ -882,7 +883,7 @@ brw_upload_wm_ubo_surfaces(struct brw_context *brw)
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/* BRW_NEW_FS_PROG_DATA */
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brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
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&brw->wm.base, &brw->wm.prog_data->base);
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&brw->wm.base, &brw->wm.prog_data->base, true);
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}
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const struct brw_tracked_state brw_wm_ubo_surfaces = {
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@@ -66,8 +66,10 @@ upload_vs_state(struct brw_context *brw)
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(prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
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(0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
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uint32_t simd8_enable = prog_data->simd8 ? GEN8_VS_SIMD8_ENABLE : 0;
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OUT_BATCH(((brw->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) |
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GEN6_VS_STATISTICS_ENABLE |
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simd8_enable |
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GEN6_VS_ENABLE);
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/* _NEW_TRANSFORM */
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