glsl: print to stderr like other program printing code

This commit is contained in:
Brian Paul
2010-08-12 15:59:50 -06:00
parent 56450d5f11
commit c59c6c0122
+8 -8
View File
@@ -1206,11 +1206,11 @@ _slang_link(GLcontext *ctx,
vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
&shProg->FragmentProgram->Base);
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("Mesa pre-link fragment program:\n");
fprintf(stderr, "Mesa pre-link fragment program:\n");
_mesa_print_program(&fragProg->Base);
_mesa_print_program_parameters(ctx, &fragProg->Base);
printf("Mesa post-link fragment program:\n");
fprintf(stderr, "Mesa post-link fragment program:\n");
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
}
@@ -1229,11 +1229,11 @@ _slang_link(GLcontext *ctx,
geomNotify = ctx->Driver.ProgramStringNotify(ctx, MESA_GEOMETRY_PROGRAM,
&shProg->GeometryProgram->Base);
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("Mesa pre-link geometry program:\n");
fprintf(stderr, "Mesa pre-link geometry program:\n");
_mesa_print_program(&geomProg->Base);
_mesa_print_program_parameters(ctx, &geomProg->Base);
printf("Mesa post-link geometry program:\n");
fprintf(stderr, "Mesa post-link geometry program:\n");
_mesa_print_program(&shProg->GeometryProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->GeometryProgram->Base);
}
@@ -1247,11 +1247,11 @@ _slang_link(GLcontext *ctx,
fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
&shProg->VertexProgram->Base);
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("Mesa pre-link vertex program:\n");
fprintf(stderr, "Mesa pre-link vertex program:\n");
_mesa_print_program(&vertProg->Base);
_mesa_print_program_parameters(ctx, &vertProg->Base);
printf("Mesa post-link vertex program:\n");
fprintf(stderr, "Mesa post-link vertex program:\n");
_mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
}
@@ -1266,10 +1266,10 @@ _slang_link(GLcontext *ctx,
}
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("Varying vars:\n");
fprintf(stderr, "Varying vars:\n");
_mesa_print_parameter_list(shProg->Varying);
if (shProg->InfoLog) {
printf("Info Log: %s\n", shProg->InfoLog);
fprintf(stderr, "Info Log: %s\n", shProg->InfoLog);
}
}