st/mesa: handle array textures in st_texture_image_copy

Marek: also handle cube arrays

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Dave Airlie
2014-06-14 03:04:22 +02:00
committed by Marek Olšák
parent 6818e117ce
commit c530282bbc
+8
View File
@@ -394,6 +394,14 @@ st_texture_image_copy(struct pipe_context *pipe,
src_box.width = width;
src_box.height = height;
src_box.depth = 1;
if (src->target == PIPE_TEXTURE_1D_ARRAY ||
src->target == PIPE_TEXTURE_2D_ARRAY ||
src->target == PIPE_TEXTURE_CUBE_ARRAY) {
face = 0;
depth = src->array_size;
}
/* Loop over 3D image slices */
/* could (and probably should) use "true" 3d box here -
but drivers can't quite handle it yet */