st/mesa: handle array textures in st_texture_image_copy
Marek: also handle cube arrays Signed-off-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -394,6 +394,14 @@ st_texture_image_copy(struct pipe_context *pipe,
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src_box.width = width;
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src_box.height = height;
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src_box.depth = 1;
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if (src->target == PIPE_TEXTURE_1D_ARRAY ||
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src->target == PIPE_TEXTURE_2D_ARRAY ||
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src->target == PIPE_TEXTURE_CUBE_ARRAY) {
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face = 0;
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depth = src->array_size;
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}
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/* Loop over 3D image slices */
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/* could (and probably should) use "true" 3d box here -
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but drivers can't quite handle it yet */
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