Added -l option for explicit locking around Xlib and GLX calls in
threaded code. Seems to improve reliability quite a bit.
This commit is contained in:
@@ -64,6 +64,9 @@ static int NumWinThreads = 0;
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static volatile GLboolean ExitFlag = GL_FALSE;
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static GLboolean MultiDisplays = 0;
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static GLboolean Locking = 0;
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static pthread_mutex_t Mutex;
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static void
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@@ -148,9 +151,22 @@ resize(struct winthread *wt, int w, int h)
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static void
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draw_loop(struct winthread *wt)
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{
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GLboolean firstIter = GL_TRUE;
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while (!ExitFlag) {
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if (Locking)
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pthread_mutex_lock(&Mutex);
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glXMakeCurrent(wt->Dpy, wt->Win, wt->Context);
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if (firstIter) {
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printf("glthreads: %d: GL_RENDERER = %s\n", wt->Index,
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(char *) glGetString(GL_RENDERER));
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firstIter = GL_FALSE;
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}
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if (Locking)
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pthread_mutex_unlock(&Mutex);
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glEnable(GL_DEPTH_TEST);
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@@ -175,8 +191,14 @@ draw_loop(struct winthread *wt)
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draw_object();
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glPopMatrix();
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if (Locking)
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pthread_mutex_lock(&Mutex);
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glXSwapBuffers(wt->Dpy, wt->Win);
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if (Locking)
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pthread_mutex_unlock(&Mutex);
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usleep(5000);
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wt->Angle += 1.0;
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}
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@@ -196,7 +218,25 @@ event_loop(Display *dpy)
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assert(!MultiDisplays);
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while (!ExitFlag) {
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XNextEvent(dpy, &event);
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if (Locking) {
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while (1) {
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int k;
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pthread_mutex_lock(&Mutex);
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k = XPending(dpy);
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if (k) {
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XNextEvent(dpy, &event);
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pthread_mutex_unlock(&Mutex);
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break;
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}
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pthread_mutex_unlock(&Mutex);
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usleep(5000);
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}
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}
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else {
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XNextEvent(dpy, &event);
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}
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switch (event.type) {
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case ConfigureNotify:
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/* Find winthread for this event's window */
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@@ -376,9 +416,9 @@ main(int argc, char *argv[])
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Status threadStat;
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if (argc == 1) {
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printf("threadgl: test of GL thread safety (any key = exit)\n");
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printf("glthreads: test of GL thread safety (any key = exit)\n");
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printf("Usage:\n");
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printf(" threadgl [-display dpyName] [-n numthreads]\n");
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printf(" glthreads [-display dpyName] [-n numthreads]\n");
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}
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else {
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int i;
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@@ -390,6 +430,9 @@ main(int argc, char *argv[])
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else if (strcmp(argv[i], "-p") == 0) {
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MultiDisplays = 1;
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}
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else if (strcmp(argv[i], "-l") == 0) {
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Locking = 1;
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}
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else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
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numThreads = atoi(argv[i + 1]);
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if (numThreads < 1)
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@@ -404,17 +447,29 @@ main(int argc, char *argv[])
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}
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}
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if (Locking)
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printf("glthreads: Using explict locks around Xlib calls.\n");
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else
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printf("glthreads: No explict locking.\n");
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if (MultiDisplays)
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printf("glthreads: Per-thread display connections.\n");
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else
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printf("glthreads: Single display connection.\n");
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/*
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* VERY IMPORTANT: call XInitThreads() before any other Xlib functions.
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*/
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if (!MultiDisplays) {
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threadStat = XInitThreads();
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if (!Locking) {
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threadStat = XInitThreads();
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if (threadStat) {
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printf("XInitThreads() returned %d (success)\n", (int) threadStat);
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}
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else {
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printf("XInitThreads() returned 0 (failure- this program may fail)\n");
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}
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}
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dpy = XOpenDisplay(displayName);
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if (!dpy) {
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@@ -423,6 +478,10 @@ main(int argc, char *argv[])
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}
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}
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if (Locking) {
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pthread_mutex_init(&Mutex, NULL);
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}
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printf("glthreads: creating windows\n");
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NumWinThreads = numThreads;
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@@ -446,7 +505,7 @@ main(int argc, char *argv[])
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for (i = 0; i < numThreads; i++) {
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pthread_create(&WinThreads[i].Thread, NULL, thread_function,
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(void*) &WinThreads[i]);
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printf("Created Thread %d\n", (int) WinThreads[i].Thread);
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printf("glthreads: Created thread %u\n", (unsigned int) WinThreads[i].Thread);
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}
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if (MultiDisplays)
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