fix evaluator data and matrix stack mem leaks (Robert Bergkvist)
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@@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.153 2002/01/05 21:53:20 brianp Exp $ */
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/* $Id: context.c,v 1.154 2002/02/05 23:21:45 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -505,6 +505,7 @@ free_matrix_stack( struct matrix_stack *stack )
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for (i = 0; i < stack->MaxDepth; i++) {
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_math_matrix_dtr(&stack->Stack[i]);
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}
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FREE(stack->Stack);
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stack->Stack = stack->Top = NULL;
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}
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@@ -1708,6 +1709,8 @@ _mesa_free_context_data( GLcontext *ctx )
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FREE( ctx->EvalMap.Map1Texture3.Points );
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if (ctx->EvalMap.Map1Texture4.Points)
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FREE( ctx->EvalMap.Map1Texture4.Points );
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for (i = 0; i < 16; i++)
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FREE((ctx->EvalMap.Map1Attrib[i].Points));
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if (ctx->EvalMap.Map2Vertex3.Points)
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FREE( ctx->EvalMap.Map2Vertex3.Points );
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@@ -1727,6 +1730,8 @@ _mesa_free_context_data( GLcontext *ctx )
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FREE( ctx->EvalMap.Map2Texture3.Points );
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if (ctx->EvalMap.Map2Texture4.Points)
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FREE( ctx->EvalMap.Map2Texture4.Points );
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for (i = 0; i < 16; i++)
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FREE((ctx->EvalMap.Map2Attrib[i].Points));
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_mesa_free_colortable_data( &ctx->ColorTable );
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_mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
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