asahi: Set levels in texture descriptor

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11086>
This commit is contained in:
Alyssa Rosenzweig
2021-05-31 20:08:57 -04:00
committed by Marge Bot
parent 6899f002fa
commit c4ae53334f
+4
View File
@@ -386,6 +386,9 @@ agx_create_sampler_view(struct pipe_context *pctx,
util_format_compose_swizzles(desc->swizzle, view_swizzle, out_swizzle);
if (state->u.tex.first_level != 0)
unreachable("todo: nonzero first level");
/* Pack the descriptor into GPU memory */
agx_pack(so->desc->ptr.cpu, TEXTURE, cfg) {
cfg.layout = agx_translate_layout(rsrc->modifier);
@@ -396,6 +399,7 @@ agx_create_sampler_view(struct pipe_context *pctx,
cfg.swizzle_a = agx_channel_from_pipe(out_swizzle[3]);
cfg.width = texture->width0;
cfg.height = texture->height0;
cfg.levels = state->u.tex.last_level + 1;
cfg.srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
cfg.unk_1 = rsrc->bo->ptr.gpu;
cfg.unk_2 = false;