math: remove vector class

Signed-off-by: António Monteiro <antonio.fmr.monteiro@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19428>
This commit is contained in:
António Monteiro
2022-11-03 18:22:05 +00:00
committed by Marge Bot
parent 2d4d4df57a
commit c49aca943c
8 changed files with 6 additions and 503 deletions
@@ -137,9 +137,6 @@
#include <mesa/main/viewport.h>
#include <mesa/math/m_eval.h>
#include <mesa/math/m_matrix.h>
#include <mesa/math/m_vector.h>
#include <mesa/math/m_vector_asm.h>
#include <mesa/math/m_xform.h>
#include <mesa/program/arbprogparse.h>
#include <mesa/program/link_program.h>
#include <mesa/program/program.h>
-2
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@@ -39,8 +39,6 @@
#include "main/errors.h"
#include "util/glheader.h"
#include "main/macros.h"
#define MATH_ASM_PTR_SIZE sizeof(void *)
#include "math/m_vector_asm.h"
#include "m_matrix.h"
+6
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@@ -54,6 +54,12 @@ extern "C" {
#define MAT_TZ 14
/*@}*/
/**
* If you add a new field, please add it to the STATIC_ASSERTs in
* _math_matrix_set_identity().
*/
#define MATRIX_M 0
#define MATRIX_INV (MATRIX_M + 16 * 4)
/**
* Different kinds of 4x4 transformation matrices.
-194
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@@ -1,194 +0,0 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* New (3.1) transformation code written by Keith Whitwell.
*/
#include <stdio.h>
#include <stddef.h>
#include "util/glheader.h"
#include "main/macros.h"
#include "m_vector.h"
#include "util/u_memory.h"
/**
* Given a vector [count][4] of floats, set all the [][elt] values
* to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
*/
void
_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
{
static const GLubyte elem_bits[4] = {
VEC_DIRTY_0,
VEC_DIRTY_1,
VEC_DIRTY_2,
VEC_DIRTY_3
};
static const GLfloat clean[4] = { 0, 0, 0, 1 };
const GLfloat v = clean[elt];
GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
GLuint i;
for (i = 0; i < count; i++)
data[i][elt] = v;
vec->flags &= ~elem_bits[elt];
}
static const GLubyte size_bits[5] = {
0,
VEC_SIZE_1,
VEC_SIZE_2,
VEC_SIZE_3,
VEC_SIZE_4,
};
/**
* Initialize GLvector objects.
* \param v the vector object to initialize.
* \param flags bitwise-OR of VEC_* flags
* \param storage pointer to storage for the vector's data
*/
void
_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
{
STATIC_ASSERT(V4F_DATA == offsetof(GLvector4f, data));
STATIC_ASSERT(V4F_START == offsetof(GLvector4f, start));
STATIC_ASSERT(V4F_COUNT == offsetof(GLvector4f, count));
STATIC_ASSERT(V4F_STRIDE == offsetof(GLvector4f, stride));
STATIC_ASSERT(V4F_SIZE == offsetof(GLvector4f, size));
STATIC_ASSERT(V4F_FLAGS == offsetof(GLvector4f, flags));
v->stride = 4 * sizeof(GLfloat);
v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
v->data = storage;
v->start = (GLfloat *) storage;
v->count = 0;
v->flags = size_bits[4] | flags;
}
/**
* Initialize GLvector objects and allocate storage.
* \param v the vector object
* \param flags bitwise-OR of VEC_* flags
* \param count number of elements to allocate in vector
* \param alignment desired memory alignment for the data (in bytes)
*/
void
_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
GLuint alignment )
{
v->stride = 4 * sizeof(GLfloat);
v->size = 2;
v->storage = align_malloc( count * 4 * sizeof(GLfloat), alignment );
v->storage_count = count;
v->start = (GLfloat *) v->storage;
v->data = (GLfloat (*)[4]) v->storage;
v->count = 0;
v->flags = size_bits[4] | flags | VEC_MALLOC;
}
/**
* Vector deallocation. Free whatever memory is pointed to by the
* vector's storage field if the VEC_MALLOC flag is set.
* DO NOT free the GLvector object itself, though.
*/
void
_mesa_vector4f_free( GLvector4f *v )
{
if (v->flags & VEC_MALLOC) {
align_free( v->storage );
v->data = NULL;
v->start = NULL;
v->storage = NULL;
v->flags &= ~VEC_MALLOC;
}
}
/**
* For debugging
*/
void
_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
GLboolean culling )
{
static const GLfloat c[4] = { 0, 0, 0, 1 };
static const char *templates[5] = {
"%d:\t0, 0, 0, 1\n",
"%d:\t%f, 0, 0, 1\n",
"%d:\t%f, %f, 0, 1\n",
"%d:\t%f, %f, %f, 1\n",
"%d:\t%f, %f, %f, %f\n"
};
const char *t = templates[v->size];
GLfloat *d = (GLfloat *)v->data;
GLuint j, i = 0, count;
printf("data-start\n");
for (; d != v->start; STRIDE_F(d, v->stride), i++)
printf(t, i, d[0], d[1], d[2], d[3]);
printf("start-count(%u)\n", v->count);
count = i + v->count;
if (culling) {
for (; i < count; STRIDE_F(d, v->stride), i++)
if (cullmask[i])
printf(t, i, d[0], d[1], d[2], d[3]);
}
else {
for (; i < count; STRIDE_F(d, v->stride), i++)
printf(t, i, d[0], d[1], d[2], d[3]);
}
for (j = v->size; j < 4; j++) {
if ((v->flags & (1<<j)) == 0) {
printf("checking col %u is clean as advertised ", j);
for (i = 0, d = (GLfloat *) v->data;
i < count && d[j] == c[j];
i++, STRIDE_F(d, v->stride)) {
/* no-op */
}
if (i == count)
printf(" --> ok\n");
else
printf(" --> Failed at %u ******\n", i);
}
}
}
-85
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@@ -1,85 +0,0 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* New (3.1) transformation code written by Keith Whitwell.
*/
#ifndef _M_VECTOR_H_
#define _M_VECTOR_H_
#include "util/glheader.h"
#define MATH_ASM_PTR_SIZE sizeof(void *)
#include "math/m_vector_asm.h"
#define VEC_MALLOC 0x10 /* storage field points to self-allocated mem*/
#define VEC_NOT_WRITEABLE 0x40 /* writable elements to hold clipped data */
#define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */
/**
* Wrap all the information about vectors up in a struct. Has
* additional fields compared to the other vectors to help us track
* different vertex sizes, and whether we need to clean columns out
* because they contain non-(0,0,0,1) values.
*
* The start field is used to reserve data for copied vertices at the
* end of _mesa_transform_vb, and avoids the need for a multiplication in
* the transformation routines.
*/
typedef struct {
GLfloat (*data)[4]; /**< may be malloc'd or point to client data */
GLfloat *start; /**< points somewhere inside of GLvector4f::data */
GLuint count; /**< size of the vector (in elements) */
GLuint stride; /**< stride from one element to the next (in bytes) */
GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */
GLbitfield flags; /**< bitmask of VEC_x flags */
void *storage; /**< self-allocated storage */
GLuint storage_count; /**< storage size in elements */
} GLvector4f;
extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
GLfloat (*storage)[4] );
extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
GLuint count, GLuint alignment );
extern void _mesa_vector4f_free( GLvector4f *v );
extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );
extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
/**
* Given vector <v>, return a pointer (cast to <type *> to the <i>-th element.
*
* End up doing a lot of slow imuls if not careful.
*/
#define VEC_ELT( v, type, i ) \
( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
#endif
-57
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@@ -1,57 +0,0 @@
/*
* Copyright © 2019 Google LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef _M_VECTOR_ASM_H_
#define _M_VECTOR_ASM_H_
/* This file is a set of defines usable by the old FF TNL assembly code for
* referencing GLvector4f and GLmatrix structs.
*/
#define VEC_DIRTY_0 0x1
#define VEC_DIRTY_1 0x2
#define VEC_DIRTY_2 0x4
#define VEC_DIRTY_3 0x8
#define VEC_SIZE_1 VEC_DIRTY_0
#define VEC_SIZE_2 (VEC_DIRTY_0|VEC_DIRTY_1)
#define VEC_SIZE_3 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
#define VEC_SIZE_4 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
/* If you add a new field, please add it to the STATIC_ASSERTs in
* _mesa_vector4f_init().
*/
#define V4F_DATA 0
#define V4F_START (V4F_DATA + MATH_ASM_PTR_SIZE)
#define V4F_COUNT (V4F_START + MATH_ASM_PTR_SIZE)
#define V4F_STRIDE (V4F_COUNT + 4)
#define V4F_SIZE (V4F_STRIDE + 4)
#define V4F_FLAGS (V4F_SIZE + 4)
/* If you add a new field, please add it to the STATIC_ASSERTs in
* _math_matrix_set_identity().
*/
#define MATRIX_M 0
#define MATRIX_INV (MATRIX_M + 16 * 4)
#endif /* _M_VECTOR_ASM_H */
-160
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@@ -1,160 +0,0 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _M_XFORM_H
#define _M_XFORM_H
#include "util/compiler.h"
#include "util/glheader.h"
#include "math/m_matrix.h"
#include "math/m_vector.h"
extern void
_math_init_transformation(void);
extern void
init_c_cliptest(void);
/* KW: Clip functions now do projective divide as well. The projected
* coordinates are very useful to us because they let us cull
* backfaces and eliminate vertices from lighting, fogging, etc
* calculations. Despite the fact that this divide could be done one
* day in hardware, we would still have a reason to want to do it here
* as long as those other calculations remain in software.
*
* Clipping is a convenient place to do the divide on x86 as it should be
* possible to overlap with integer outcode calculations.
*
* There are two cases where we wouldn't want to do the divide in cliptest:
* - When we aren't clipping. We still might want to cull backfaces
* so the divide should be done elsewhere. This currently never
* happens.
*
* - When culling isn't likely to help us, such as when the GL culling
* is disabled and we not lighting or are only lighting
* one-sided. In this situation, backface determination provides
* us with no useful information. A tricky case to detect is when
* all input data is already culled, although hopefully the
* application wouldn't turn on culling in such cases.
*
* We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which
* are the result of the projection. This is only used in the
* 4-vector case - in other cases, we just use the clip coordinates
* as the projected coordinates - they are identical.
*
* This is doubly convenient because it means the Win[] array is now
* of the same stride as all the others, so I can now turn map_vertices
* into a straight-forward matrix transformation, with asm acceleration
* automatically available.
*/
/* Vertex buffer clipping flags
*/
#define CLIP_RIGHT_SHIFT 0
#define CLIP_LEFT_SHIFT 1
#define CLIP_TOP_SHIFT 2
#define CLIP_BOTTOM_SHIFT 3
#define CLIP_NEAR_SHIFT 4
#define CLIP_FAR_SHIFT 5
#define CLIP_RIGHT_BIT 0x01
#define CLIP_LEFT_BIT 0x02
#define CLIP_TOP_BIT 0x04
#define CLIP_BOTTOM_BIT 0x08
#define CLIP_NEAR_BIT 0x10
#define CLIP_FAR_BIT 0x20
#define CLIP_USER_BIT 0x40
#define CLIP_CULL_BIT 0x80
#define CLIP_FRUSTUM_BITS 0x3f
typedef GLvector4f * (*clip_func)(GLvector4f *vClip,
GLvector4f *vProj,
GLubyte clipMask[],
GLubyte *orMask,
GLubyte *andMask,
GLboolean viewport_z_clip);
typedef void (*dotprod_func)( GLfloat *out,
GLuint out_stride,
const GLvector4f *coord_vec,
const GLfloat plane[4] );
typedef void (*vec_copy_func)( GLvector4f *to,
const GLvector4f *from );
/*
* Functions for transformation of normals in the VB.
*/
typedef void (*normal_func)(const GLmatrix *mat,
GLfloat scale,
const GLvector4f *in,
const GLfloat lengths[],
GLvector4f *dest);
/* Flags for selecting a normal transformation function.
*/
#define NORM_RESCALE 0x1 /* apply the scale factor */
#define NORM_NORMALIZE 0x2 /* normalize */
#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
/* KW: New versions of the transform function allow a mask array
* specifying that individual vector transform should be skipped
* when the mask byte is zero. This is always present as a
* parameter, to allow a unified interface.
*/
typedef void (*transform_func)(GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec);
extern dotprod_func _mesa_dotprod_tab[5];
extern vec_copy_func _mesa_copy_tab[0x10];
extern vec_copy_func _mesa_copy_clean_tab[5];
extern clip_func _mesa_clip_tab[5];
extern clip_func _mesa_clip_np_tab[5];
extern normal_func _mesa_normal_tab[0xf];
/* Use of 2 layers of linked 1-dimensional arrays to reduce
* cost of lookup.
*/
extern transform_func *_mesa_transform_tab[5];
#define TransformRaw( to, mat, from ) \
( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
(to) )
#endif
-2
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@@ -258,8 +258,6 @@ files_libmesa = files(
'math/m_eval.h',
'math/m_matrix.c',
'math/m_matrix.h',
'math/m_vector.c',
'math/m_vector.h',
'program/arbprogparse.c',
'program/arbprogparse.h',
'program/link_program.cpp',