math: remove vector class
Signed-off-by: António Monteiro <antonio.fmr.monteiro@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19428>
This commit is contained in:
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Marge Bot
parent
2d4d4df57a
commit
c49aca943c
@@ -137,9 +137,6 @@
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#include <mesa/main/viewport.h>
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#include <mesa/math/m_eval.h>
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#include <mesa/math/m_matrix.h>
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#include <mesa/math/m_vector.h>
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#include <mesa/math/m_vector_asm.h>
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#include <mesa/math/m_xform.h>
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#include <mesa/program/arbprogparse.h>
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#include <mesa/program/link_program.h>
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#include <mesa/program/program.h>
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@@ -39,8 +39,6 @@
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#include "main/errors.h"
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#include "util/glheader.h"
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#include "main/macros.h"
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#define MATH_ASM_PTR_SIZE sizeof(void *)
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#include "math/m_vector_asm.h"
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#include "m_matrix.h"
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@@ -54,6 +54,12 @@ extern "C" {
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#define MAT_TZ 14
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/*@}*/
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/**
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* If you add a new field, please add it to the STATIC_ASSERTs in
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* _math_matrix_set_identity().
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*/
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#define MATRIX_M 0
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#define MATRIX_INV (MATRIX_M + 16 * 4)
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/**
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* Different kinds of 4x4 transformation matrices.
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@@ -1,194 +0,0 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* New (3.1) transformation code written by Keith Whitwell.
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*/
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#include <stdio.h>
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#include <stddef.h>
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#include "util/glheader.h"
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#include "main/macros.h"
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#include "m_vector.h"
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#include "util/u_memory.h"
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/**
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* Given a vector [count][4] of floats, set all the [][elt] values
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* to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
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*/
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void
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_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
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{
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static const GLubyte elem_bits[4] = {
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VEC_DIRTY_0,
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VEC_DIRTY_1,
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VEC_DIRTY_2,
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VEC_DIRTY_3
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};
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static const GLfloat clean[4] = { 0, 0, 0, 1 };
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const GLfloat v = clean[elt];
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GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
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GLuint i;
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for (i = 0; i < count; i++)
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data[i][elt] = v;
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vec->flags &= ~elem_bits[elt];
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}
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static const GLubyte size_bits[5] = {
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0,
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VEC_SIZE_1,
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VEC_SIZE_2,
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VEC_SIZE_3,
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VEC_SIZE_4,
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};
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/**
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* Initialize GLvector objects.
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* \param v the vector object to initialize.
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* \param flags bitwise-OR of VEC_* flags
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* \param storage pointer to storage for the vector's data
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*/
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void
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_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
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{
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STATIC_ASSERT(V4F_DATA == offsetof(GLvector4f, data));
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STATIC_ASSERT(V4F_START == offsetof(GLvector4f, start));
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STATIC_ASSERT(V4F_COUNT == offsetof(GLvector4f, count));
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STATIC_ASSERT(V4F_STRIDE == offsetof(GLvector4f, stride));
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STATIC_ASSERT(V4F_SIZE == offsetof(GLvector4f, size));
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STATIC_ASSERT(V4F_FLAGS == offsetof(GLvector4f, flags));
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v->stride = 4 * sizeof(GLfloat);
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v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
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v->data = storage;
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v->start = (GLfloat *) storage;
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v->count = 0;
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v->flags = size_bits[4] | flags;
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}
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/**
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* Initialize GLvector objects and allocate storage.
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* \param v the vector object
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* \param flags bitwise-OR of VEC_* flags
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* \param count number of elements to allocate in vector
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* \param alignment desired memory alignment for the data (in bytes)
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*/
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void
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_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
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GLuint alignment )
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{
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v->stride = 4 * sizeof(GLfloat);
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v->size = 2;
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v->storage = align_malloc( count * 4 * sizeof(GLfloat), alignment );
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v->storage_count = count;
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v->start = (GLfloat *) v->storage;
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v->data = (GLfloat (*)[4]) v->storage;
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v->count = 0;
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v->flags = size_bits[4] | flags | VEC_MALLOC;
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}
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/**
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* Vector deallocation. Free whatever memory is pointed to by the
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* vector's storage field if the VEC_MALLOC flag is set.
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* DO NOT free the GLvector object itself, though.
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*/
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void
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_mesa_vector4f_free( GLvector4f *v )
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{
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if (v->flags & VEC_MALLOC) {
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align_free( v->storage );
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v->data = NULL;
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v->start = NULL;
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v->storage = NULL;
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v->flags &= ~VEC_MALLOC;
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}
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}
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/**
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* For debugging
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*/
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void
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_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
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GLboolean culling )
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{
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static const GLfloat c[4] = { 0, 0, 0, 1 };
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static const char *templates[5] = {
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"%d:\t0, 0, 0, 1\n",
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"%d:\t%f, 0, 0, 1\n",
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"%d:\t%f, %f, 0, 1\n",
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"%d:\t%f, %f, %f, 1\n",
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"%d:\t%f, %f, %f, %f\n"
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};
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const char *t = templates[v->size];
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GLfloat *d = (GLfloat *)v->data;
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GLuint j, i = 0, count;
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printf("data-start\n");
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for (; d != v->start; STRIDE_F(d, v->stride), i++)
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printf(t, i, d[0], d[1], d[2], d[3]);
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printf("start-count(%u)\n", v->count);
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count = i + v->count;
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if (culling) {
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for (; i < count; STRIDE_F(d, v->stride), i++)
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if (cullmask[i])
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printf(t, i, d[0], d[1], d[2], d[3]);
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}
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else {
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for (; i < count; STRIDE_F(d, v->stride), i++)
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printf(t, i, d[0], d[1], d[2], d[3]);
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}
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for (j = v->size; j < 4; j++) {
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if ((v->flags & (1<<j)) == 0) {
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printf("checking col %u is clean as advertised ", j);
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for (i = 0, d = (GLfloat *) v->data;
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i < count && d[j] == c[j];
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i++, STRIDE_F(d, v->stride)) {
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/* no-op */
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}
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if (i == count)
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printf(" --> ok\n");
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else
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printf(" --> Failed at %u ******\n", i);
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}
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}
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}
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@@ -1,85 +0,0 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* New (3.1) transformation code written by Keith Whitwell.
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*/
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#ifndef _M_VECTOR_H_
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#define _M_VECTOR_H_
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#include "util/glheader.h"
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#define MATH_ASM_PTR_SIZE sizeof(void *)
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#include "math/m_vector_asm.h"
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#define VEC_MALLOC 0x10 /* storage field points to self-allocated mem*/
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#define VEC_NOT_WRITEABLE 0x40 /* writable elements to hold clipped data */
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#define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */
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/**
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* Wrap all the information about vectors up in a struct. Has
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* additional fields compared to the other vectors to help us track
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* different vertex sizes, and whether we need to clean columns out
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* because they contain non-(0,0,0,1) values.
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*
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* The start field is used to reserve data for copied vertices at the
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* end of _mesa_transform_vb, and avoids the need for a multiplication in
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* the transformation routines.
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*/
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typedef struct {
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GLfloat (*data)[4]; /**< may be malloc'd or point to client data */
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GLfloat *start; /**< points somewhere inside of GLvector4f::data */
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GLuint count; /**< size of the vector (in elements) */
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GLuint stride; /**< stride from one element to the next (in bytes) */
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GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */
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GLbitfield flags; /**< bitmask of VEC_x flags */
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void *storage; /**< self-allocated storage */
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GLuint storage_count; /**< storage size in elements */
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} GLvector4f;
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extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
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GLfloat (*storage)[4] );
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extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
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GLuint count, GLuint alignment );
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extern void _mesa_vector4f_free( GLvector4f *v );
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extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );
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extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
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/**
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* Given vector <v>, return a pointer (cast to <type *> to the <i>-th element.
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*
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* End up doing a lot of slow imuls if not careful.
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*/
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#define VEC_ELT( v, type, i ) \
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( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
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#endif
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@@ -1,57 +0,0 @@
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/*
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* Copyright © 2019 Google LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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* and/or sell copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
|
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef _M_VECTOR_ASM_H_
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#define _M_VECTOR_ASM_H_
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/* This file is a set of defines usable by the old FF TNL assembly code for
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* referencing GLvector4f and GLmatrix structs.
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*/
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#define VEC_DIRTY_0 0x1
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#define VEC_DIRTY_1 0x2
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#define VEC_DIRTY_2 0x4
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#define VEC_DIRTY_3 0x8
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#define VEC_SIZE_1 VEC_DIRTY_0
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#define VEC_SIZE_2 (VEC_DIRTY_0|VEC_DIRTY_1)
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#define VEC_SIZE_3 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
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#define VEC_SIZE_4 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
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/* If you add a new field, please add it to the STATIC_ASSERTs in
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* _mesa_vector4f_init().
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*/
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#define V4F_DATA 0
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#define V4F_START (V4F_DATA + MATH_ASM_PTR_SIZE)
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#define V4F_COUNT (V4F_START + MATH_ASM_PTR_SIZE)
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#define V4F_STRIDE (V4F_COUNT + 4)
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#define V4F_SIZE (V4F_STRIDE + 4)
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#define V4F_FLAGS (V4F_SIZE + 4)
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/* If you add a new field, please add it to the STATIC_ASSERTs in
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* _math_matrix_set_identity().
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*/
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#define MATRIX_M 0
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#define MATRIX_INV (MATRIX_M + 16 * 4)
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#endif /* _M_VECTOR_ASM_H */
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@@ -1,160 +0,0 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
|
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*
|
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
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*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
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* OTHER DEALINGS IN THE SOFTWARE.
|
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*/
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#ifndef _M_XFORM_H
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#define _M_XFORM_H
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#include "util/compiler.h"
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#include "util/glheader.h"
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#include "math/m_matrix.h"
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#include "math/m_vector.h"
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extern void
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_math_init_transformation(void);
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extern void
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init_c_cliptest(void);
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/* KW: Clip functions now do projective divide as well. The projected
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* coordinates are very useful to us because they let us cull
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* backfaces and eliminate vertices from lighting, fogging, etc
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* calculations. Despite the fact that this divide could be done one
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* day in hardware, we would still have a reason to want to do it here
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* as long as those other calculations remain in software.
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*
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* Clipping is a convenient place to do the divide on x86 as it should be
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* possible to overlap with integer outcode calculations.
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*
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* There are two cases where we wouldn't want to do the divide in cliptest:
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* - When we aren't clipping. We still might want to cull backfaces
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* so the divide should be done elsewhere. This currently never
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* happens.
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*
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* - When culling isn't likely to help us, such as when the GL culling
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* is disabled and we not lighting or are only lighting
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* one-sided. In this situation, backface determination provides
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* us with no useful information. A tricky case to detect is when
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* all input data is already culled, although hopefully the
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* application wouldn't turn on culling in such cases.
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*
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* We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which
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* are the result of the projection. This is only used in the
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* 4-vector case - in other cases, we just use the clip coordinates
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* as the projected coordinates - they are identical.
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*
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* This is doubly convenient because it means the Win[] array is now
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* of the same stride as all the others, so I can now turn map_vertices
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* into a straight-forward matrix transformation, with asm acceleration
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* automatically available.
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*/
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|
||||
/* Vertex buffer clipping flags
|
||||
*/
|
||||
#define CLIP_RIGHT_SHIFT 0
|
||||
#define CLIP_LEFT_SHIFT 1
|
||||
#define CLIP_TOP_SHIFT 2
|
||||
#define CLIP_BOTTOM_SHIFT 3
|
||||
#define CLIP_NEAR_SHIFT 4
|
||||
#define CLIP_FAR_SHIFT 5
|
||||
|
||||
#define CLIP_RIGHT_BIT 0x01
|
||||
#define CLIP_LEFT_BIT 0x02
|
||||
#define CLIP_TOP_BIT 0x04
|
||||
#define CLIP_BOTTOM_BIT 0x08
|
||||
#define CLIP_NEAR_BIT 0x10
|
||||
#define CLIP_FAR_BIT 0x20
|
||||
#define CLIP_USER_BIT 0x40
|
||||
#define CLIP_CULL_BIT 0x80
|
||||
#define CLIP_FRUSTUM_BITS 0x3f
|
||||
|
||||
|
||||
typedef GLvector4f * (*clip_func)(GLvector4f *vClip,
|
||||
GLvector4f *vProj,
|
||||
GLubyte clipMask[],
|
||||
GLubyte *orMask,
|
||||
GLubyte *andMask,
|
||||
GLboolean viewport_z_clip);
|
||||
|
||||
typedef void (*dotprod_func)( GLfloat *out,
|
||||
GLuint out_stride,
|
||||
const GLvector4f *coord_vec,
|
||||
const GLfloat plane[4] );
|
||||
|
||||
typedef void (*vec_copy_func)( GLvector4f *to,
|
||||
const GLvector4f *from );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Functions for transformation of normals in the VB.
|
||||
*/
|
||||
typedef void (*normal_func)(const GLmatrix *mat,
|
||||
GLfloat scale,
|
||||
const GLvector4f *in,
|
||||
const GLfloat lengths[],
|
||||
GLvector4f *dest);
|
||||
|
||||
|
||||
/* Flags for selecting a normal transformation function.
|
||||
*/
|
||||
#define NORM_RESCALE 0x1 /* apply the scale factor */
|
||||
#define NORM_NORMALIZE 0x2 /* normalize */
|
||||
#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
|
||||
#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
|
||||
|
||||
|
||||
|
||||
|
||||
/* KW: New versions of the transform function allow a mask array
|
||||
* specifying that individual vector transform should be skipped
|
||||
* when the mask byte is zero. This is always present as a
|
||||
* parameter, to allow a unified interface.
|
||||
*/
|
||||
typedef void (*transform_func)(GLvector4f *to_vec,
|
||||
const GLfloat m[16],
|
||||
const GLvector4f *from_vec);
|
||||
|
||||
|
||||
extern dotprod_func _mesa_dotprod_tab[5];
|
||||
extern vec_copy_func _mesa_copy_tab[0x10];
|
||||
extern vec_copy_func _mesa_copy_clean_tab[5];
|
||||
extern clip_func _mesa_clip_tab[5];
|
||||
extern clip_func _mesa_clip_np_tab[5];
|
||||
extern normal_func _mesa_normal_tab[0xf];
|
||||
|
||||
/* Use of 2 layers of linked 1-dimensional arrays to reduce
|
||||
* cost of lookup.
|
||||
*/
|
||||
extern transform_func *_mesa_transform_tab[5];
|
||||
|
||||
|
||||
|
||||
#define TransformRaw( to, mat, from ) \
|
||||
( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
|
||||
(to) )
|
||||
|
||||
|
||||
#endif
|
||||
@@ -258,8 +258,6 @@ files_libmesa = files(
|
||||
'math/m_eval.h',
|
||||
'math/m_matrix.c',
|
||||
'math/m_matrix.h',
|
||||
'math/m_vector.c',
|
||||
'math/m_vector.h',
|
||||
'program/arbprogparse.c',
|
||||
'program/arbprogparse.h',
|
||||
'program/link_program.cpp',
|
||||
|
||||
Reference in New Issue
Block a user