anv/gen7_pipeline: Set PixelShaderKillPixel for discards
According to the IVB PRM Vol2 P1, this bit must be set if a pixel shader contains a discard instruction. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97207 Cc: "12.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -298,6 +298,7 @@ genX(graphics_pipeline_create)(
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wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
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wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
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wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
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wm.PixelShaderKillPixel = wm_prog_data->uses_kill;
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wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
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wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
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wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
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