glsl: Distinguish between no interpolation qualifier and 'smooth'

Previously, we treated the 'smooth' qualifier as equivalent to no
qualifier at all.  However, this is incorrect for the built-in color
variables (gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, and
gl_BackSecondaryColor).  For those variables, if there is no qualifier
at all, interpolation should be flat if the shade model is GL_FLAT,
and smooth if the shade model is GL_SMOOTH.

To make this possible, I added a new value to the
glsl_interp_qualifier enum, INTERP_QUALIFIER_NONE.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Paul Berry
2011-10-21 07:40:37 -07:00
parent cf45949d6a
commit c488150dea
4 changed files with 14 additions and 3 deletions
+3 -1
View File
@@ -1965,8 +1965,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->interpolation = INTERP_QUALIFIER_FLAT;
else if (qual->flags.q.noperspective)
var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
else
else if (qual->flags.q.smooth)
var->interpolation = INTERP_QUALIFIER_SMOOTH;
else
var->interpolation = INTERP_QUALIFIER_NONE;
var->pixel_center_integer = qual->flags.q.pixel_center_integer;
var->origin_upper_left = qual->flags.q.origin_upper_left;
+2 -1
View File
@@ -1320,7 +1320,7 @@ ir_swizzle::variable_referenced() const
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
ir_variable_mode mode)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
mode(mode), interpolation(INTERP_QUALIFIER_SMOOTH)
mode(mode), interpolation(INTERP_QUALIFIER_NONE)
{
this->ir_type = ir_type_variable;
this->type = type;
@@ -1343,6 +1343,7 @@ const char *
ir_variable::interpolation_string() const
{
switch (this->interpolation) {
case INTERP_QUALIFIER_NONE: return "no";
case INTERP_QUALIFIER_SMOOTH: return "smooth";
case INTERP_QUALIFIER_FLAT: return "flat";
case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective";
+4
View File
@@ -283,6 +283,10 @@ public:
* \return The string that would be used in a shader to specify \c
* mode will be returned.
*
* This function is used to generate error messages of the form "shader
* uses %s interpolation qualifier", so in the case where there is no
* interpolation qualifier, it returns "no".
*
* This function should only be used on a shader input or output variable.
*/
const char *interpolation_string() const;
+5 -1
View File
@@ -1793,9 +1793,13 @@ typedef enum
/**
* The possible interpolation qualifiers that can be applied to a fragment
* shader input in GLSL.
*
* Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
* gl_fragment_program data structure to 0 causes the default behavior.
*/
enum glsl_interp_qualifier
{
INTERP_QUALIFIER_NONE = 0,
INTERP_QUALIFIER_SMOOTH,
INTERP_QUALIFIER_FLAT,
INTERP_QUALIFIER_NOPERSPECTIVE
@@ -1906,7 +1910,7 @@ struct gl_fragment_program
/**
* GLSL interpolation qualifier associated with each fragment shader input.
* For inputs that do not have an interpolation qualifier specified in
* GLSL, the value is INTERP_QUALIFIER_SMOOTH.
* GLSL, the value is INTERP_QUALIFIER_NONE.
*/
enum glsl_interp_qualifier InterpQualifier[FRAG_ATTRIB_MAX];
};