mesa: Move variable declarations to the scope top.
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@@ -2405,16 +2405,15 @@ GLboolean
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_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
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{
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const GLuint depthScale = 0xffffff;
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ASSERT(dstFormat == &_mesa_texformat_s8_z24);
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ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
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ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
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const GLint srcRowStride
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= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
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/ sizeof(GLuint);
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GLint img, row;
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ASSERT(dstFormat == &_mesa_texformat_s8_z24);
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ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
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ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
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/* Incase we only upload depth we need to preserve the stencil */
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if (srcFormat == GL_DEPTH_COMPONENT) {
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for (img = 0; img < srcDepth; img++) {
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