nouveau: separate modelview and projection matrix updates
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@@ -210,7 +210,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
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_swsetup_CreateContext( ctx );
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_math_matrix_ctr(&nmesa->viewport);
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_math_matrix_ctr(&nmesa->model_proj);
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_math_matrix_ctr(&nmesa->projection);
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nouveauDDInitStateFuncs( ctx );
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nouveauSpanInitFunctions( ctx );
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@@ -88,7 +88,10 @@ typedef struct nouveau_hw_func_t {
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void (*WindowMoved)(struct nouveau_context *);
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/* Update projection matrix */
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void (*UpdateModelProjMatrix)(struct nouveau_context *);
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void (*UpdateProjectionMatrix)(GLcontext *);
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/* Update modelview matrix (used for lighting and vertex weight) */
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void (*UpdateModelviewMatrix)(GLcontext *);
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} nouveau_hw_func;
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typedef struct nouveau_context {
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@@ -120,8 +123,8 @@ typedef struct nouveau_context {
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GLuint color_offset;
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GLuint specular_offset;
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/* Projection*modelview matrix */
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GLmatrix model_proj;
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/* Projection matrix */
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GLmatrix projection;
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/* Vertex state */
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GLuint vertex_size;
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@@ -100,14 +100,12 @@ static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far)
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nouveauCalcViewport(ctx);
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}
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static void nouveauUpdateModelProjMatrix(GLcontext *ctx)
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static void nouveauUpdateProjectionMatrix(GLcontext *ctx)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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}
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_math_matrix_mul_matrix(&(nmesa->model_proj), &(ctx->_ModelProjectMatrix),
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ctx->ModelviewMatrixStack.Top);
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nmesa->hw_func.UpdateModelProjMatrix(nmesa);
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static void nouveauUpdateModelviewMatrix(GLcontext *ctx)
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{
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}
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static void nouveauDDUpdateHWState(GLcontext *ctx)
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@@ -151,11 +149,13 @@ static void nouveauDDUpdateHWState(GLcontext *ctx)
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static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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if ( new_state & _NEW_PROJECTION ) {
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nouveauUpdateModelProjMatrix(ctx);
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nmesa->hw_func.UpdateProjectionMatrix(ctx);
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}
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if ( new_state & _NEW_MODELVIEW ) {
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nouveauUpdateModelProjMatrix(ctx);
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nmesa->hw_func.UpdateModelviewMatrix(ctx);
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}
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_swrast_InvalidateState( ctx, new_state );
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@@ -203,6 +203,8 @@ void nouveauDDInitState(nouveauContextPtr nmesa)
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/* Initialize the driver's state functions */
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void nouveauDDInitStateFuncs(GLcontext *ctx)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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ctx->Driver.UpdateState = nouveauDDInvalidateState;
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ctx->Driver.ClearIndex = NULL;
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@@ -253,6 +255,10 @@ void nouveauDDInitStateFuncs(GLcontext *ctx)
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ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
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ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
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ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
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/* Matrix updates */
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nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix;
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nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix;
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}
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#define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a
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@@ -736,9 +736,9 @@ static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
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OUT_RING_CACHEp(mat->m, 16);
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}
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static void nv10UpdateModelProjMatrix(nouveauContextPtr nmesa)
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static void nv10UpdateProjectionMatrix(GLcontext *ctx)
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{
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GLcontext *ctx = nmesa->glCtx;
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5;
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GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5;
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GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5;
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@@ -758,18 +758,22 @@ static void nv10UpdateModelProjMatrix(nouveauContextPtr nmesa)
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}
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}
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/* Calc projection * modelview */
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_math_matrix_mul_matrix(&(nmesa->projection), &(ctx->_ModelProjectMatrix),
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ctx->ModelviewMatrixStack.Top);
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/* Rescale for viewport */
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for (i=0; i<4; i++) {
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projection[i] = w * nmesa->model_proj.m[i];
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projection[i] = w * nmesa->projection.m[i];
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}
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for (i=0; i<4; i++) {
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projection[i+4] = -h * nmesa->model_proj.m[i+4];
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projection[i+4] = -h * nmesa->projection.m[i+4];
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}
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for (i=0; i<4; i++) {
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projection[i+8] = max_depth * nmesa->model_proj.m[i+8];
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projection[i+8] = max_depth * nmesa->projection.m[i+8];
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}
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for (i=0; i<4; i++) {
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projection[i+12] = nmesa->model_proj.m[i+12];
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projection[i+12] = nmesa->projection.m[i+12];
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}
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BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
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@@ -1037,5 +1041,5 @@ void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
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nmesa->hw_func.InitCard = nv10InitCard;
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nmesa->hw_func.BindBuffers = nv10BindBuffers;
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nmesa->hw_func.WindowMoved = nv10WindowMoved;
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nmesa->hw_func.UpdateModelProjMatrix = nv10UpdateModelProjMatrix;
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nmesa->hw_func.UpdateProjectionMatrix = nv10UpdateProjectionMatrix;
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}
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@@ -636,10 +636,6 @@ static void nv20TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
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OUT_RING_CACHEp(mat->m, 16);
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}
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static void nv20UpdateModelProjMatrix(nouveauContextPtr nmesa)
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{
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}
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/* Update anything that depends on the window position/size */
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static void nv20WindowMoved(nouveauContextPtr nmesa)
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{
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@@ -824,6 +820,5 @@ void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
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nmesa->hw_func.InitCard = nv20InitCard;
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nmesa->hw_func.BindBuffers = nv20BindBuffers;
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nmesa->hw_func.WindowMoved = nv20WindowMoved;
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nmesa->hw_func.UpdateModelProjMatrix = nv20UpdateModelProjMatrix;
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}
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@@ -767,10 +767,6 @@ static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
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}
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}
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static void nv30UpdateModelProjMatrix(nouveauContextPtr nmesa)
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{
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}
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static void nv30WindowMoved(nouveauContextPtr nmesa)
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{
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GLcontext *ctx = nmesa->glCtx;
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@@ -1002,6 +998,5 @@ void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
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nmesa->hw_func.InitCard = nv30InitCard;
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nmesa->hw_func.BindBuffers = nv30BindBuffers;
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nmesa->hw_func.WindowMoved = nv30WindowMoved;
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nmesa->hw_func.UpdateModelProjMatrix = nv30UpdateModelProjMatrix;
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}
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@@ -520,10 +520,6 @@ static void nv50TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
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/* Only with shaders */
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}
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static void nv50UpdateModelProjMatrix(nouveauContextPtr nmesa)
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{
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}
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static void nv50WindowMoved(nouveauContextPtr nmesa)
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{
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GLcontext *ctx = nmesa->glCtx;
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@@ -642,5 +638,4 @@ void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
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nmesa->hw_func.InitCard = nv50InitCard;
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nmesa->hw_func.BindBuffers = nv50BindBuffers;
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nmesa->hw_func.WindowMoved = nv50WindowMoved;
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nmesa->hw_func.UpdateModelProjMatrix = nv50UpdateModelProjMatrix;
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}
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