gallium/vl: add 4:2:2 support

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2363
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3738>
This commit is contained in:
Pierre-Eric Pelloux-Prayer
2020-02-04 18:57:08 +01:00
parent 24f2b0a856
commit c4197fbcdd
2 changed files with 20 additions and 7 deletions
+1 -1
View File
@@ -813,7 +813,7 @@ vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pip
pipe->screen,
PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_DEFAULT,
sizeof(csc_matrix) + 6*sizeof(float) + 6*sizeof(int)
sizeof(csc_matrix) + 6*sizeof(float) + 10*sizeof(int)
);
if (!s->shader_params)
+19 -6
View File
@@ -51,7 +51,7 @@ const char *compute_shader_video_buffer =
"DCL SV[0], THREAD_ID\n"
"DCL SV[1], BLOCK_ID\n"
"DCL CONST[0..5]\n"
"DCL CONST[0..6]\n"
"DCL SVIEW[0..2], RECT, FLOAT\n"
"DCL SAMP[0..2]\n"
@@ -59,7 +59,7 @@ const char *compute_shader_video_buffer =
"DCL TEMP[0..7]\n"
"IMM[0] UINT32 { 8, 8, 1, 0}\n"
"IMM[1] FLT32 { 1.0, 2.0, 0.0, 0.0}\n"
"IMM[1] FLT32 { 1.0, 0.0, 0.0, 0.0}\n"
"UMAD TEMP[0].xy, SV[1].xyyy, IMM[0].xyyy, SV[0].xyyy\n"
@@ -74,7 +74,7 @@ const char *compute_shader_video_buffer =
/* Translate */
"UADD TEMP[2].xy, TEMP[0].xyyy, -CONST[5].xyxy\n"
"U2F TEMP[2].xy, TEMP[2].xyyy\n"
"DIV TEMP[3].xy, TEMP[2].xyyy, IMM[1].yyyy\n"
"MUL TEMP[3].xy, TEMP[2].xyyy, CONST[6].xyyy\n"
/* Scale */
"DIV TEMP[2].xy, TEMP[2].xyyy, CONST[3].zwww\n"
@@ -646,7 +646,8 @@ calc_drawn_area(struct vl_compositor_state *s,
static bool
set_viewport(struct vl_compositor_state *s,
struct cs_viewport *drawn)
struct cs_viewport *drawn,
struct pipe_sampler_view **samplers)
{
struct pipe_transfer *buf_transfer;
@@ -674,7 +675,19 @@ set_viewport(struct vl_compositor_state *s,
ptr_float = (float *)ptr_int;
*ptr_float++ = drawn->sampler0_w;
*ptr_float = drawn->sampler0_h;
*ptr_float++ = drawn->sampler0_h;
/* compute_shader_video_buffer uses pixel coordinates based on the
* Y sampler dimensions. If U/V are using separate planes and are
* subsampled, we need to scale the coordinates */
if (samplers[1]) {
float h_ratio = samplers[1]->texture->width0 /
(float) samplers[0]->texture->width0;
*ptr_float++ = h_ratio;
float v_ratio = samplers[1]->texture->height0 /
(float) samplers[0]->texture->height0;
*ptr_float++ = v_ratio;
}
pipe_buffer_unmap(s->pipe, buf_transfer);
return true;
@@ -704,7 +717,7 @@ draw_layers(struct vl_compositor *c,
drawn.translate_y = (int)layer->viewport.translate[1];
drawn.sampler0_w = (float)layer->sampler_views[0]->texture->width0;
drawn.sampler0_h = (float)layer->sampler_views[0]->texture->height0;
set_viewport(s, &drawn);
set_viewport(s, &drawn, samplers);
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0,
num_sampler_views, layer->samplers);