i965: Fix hiz resolves getting stomped by depth offset validation.

Fixes all the remaining non-Z32F_S8 depthstencil-render-miplevels tests
in piglit.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Eric Anholt
2012-12-18 14:25:42 -08:00
parent a58bf9d8f9
commit c417d261dd
+5 -5
View File
@@ -436,17 +436,17 @@ static bool brw_try_draw_prims( struct gl_context *ctx,
intel_prepare_render(intel);
/* This workaround has to happen outside of brw_state_upload() because it
* may flush the batchbuffer for a blit, affecting the state flags.
*/
brw_workaround_depthstencil_alignment(brw);
/* Resolves must occur after updating renderbuffers, updating context state,
* and finalizing textures but before setting up any hardware state for
* this draw call.
*/
brw_predraw_resolve_buffers(brw);
/* This workaround has to happen outside of brw_state_upload() because it
* may flush the batchbuffer for a blit, affecting the state flags.
*/
brw_workaround_depthstencil_alignment(brw);
/* Bind all inputs, derive varying and size information:
*/
brw_merge_inputs( brw, arrays );