radeon: Use accessor for stencil reference values

V2: Drop spurious mask with 0xff.

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Chris Forbes
2013-05-13 21:48:34 +12:00
parent 7bbe9b78ae
commit c411f40cba
2 changed files with 5 additions and 2 deletions
+2 -1
View File
@@ -41,6 +41,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/light.h"
#include "main/framebuffer.h"
#include "main/fbobject.h"
#include "main/stencil.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
@@ -1384,7 +1385,7 @@ r200StencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << R200_STENCIL_REF_SHIFT) |
GLuint refmask = ((_mesa_get_stencil_ref(ctx, 0) << R200_STENCIL_REF_SHIFT) |
((ctx->Stencil.ValueMask[0] & 0xff) << R200_STENCIL_MASK_SHIFT));
R200_STATECHANGE( rmesa, ctx );
+3 -1
View File
@@ -42,6 +42,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/fbobject.h"
#include "main/simple_list.h"
#include "main/state.h"
#include "main/core.h"
#include "main/stencil.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
@@ -1156,7 +1158,7 @@ radeonStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << RADEON_STENCIL_REF_SHIFT) |
GLuint refmask = ((_mesa_get_stencil_ref(ctx, 0) << RADEON_STENCIL_REF_SHIFT) |
((ctx->Stencil.ValueMask[0] & 0xff) << RADEON_STENCIL_MASK_SHIFT));
RADEON_STATECHANGE( rmesa, ctx );