texture_builtins.py: The unsigned integer type is "uint", not "unsigned"
This doesn't actually affect anything yet, but is good to fix anyway.
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@@ -8,7 +8,7 @@ def vec_type(g, size):
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if g == "i":
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return "int"
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elif g == "u":
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return "unsigned"
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return "uint"
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return "float"
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return g + "vec" + str(size)
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