broadcom/compiler: trivial code clean-up
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
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@@ -1848,11 +1848,12 @@ pipeline_compile_fragment_shader(struct v3dv_pipeline *pipeline,
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pipeline->stages[BROADCOM_SHADER_VERTEX];
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struct v3dv_pipeline_stage *p_stage_fs =
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pipeline->stages[BROADCOM_SHADER_FRAGMENT];
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struct v3dv_pipeline_stage *p_stage_gs =
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pipeline->stages[BROADCOM_SHADER_GEOMETRY];
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struct v3d_fs_key key;
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pipeline_populate_v3d_fs_key(&key, pCreateInfo, p_stage_fs,
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pipeline->stages[BROADCOM_SHADER_GEOMETRY] != NULL,
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p_stage_gs != NULL,
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get_ucp_enable_mask(p_stage_vs));
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VkResult vk_result;
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