Eliminate several cases of multiplication in arguments to calloc
In commit 32f2fd1c5d, several calls to
_mesa_calloc(x) were replaced with calls to calloc(1, x). This is strictly
equivalent to what the code was doing previously.
But for cases where "x" involves multiplication, now that we are explicitly
using the two-argument calloc, we can do one step better and replace:
calloc(1, A * B);
with:
calloc(A, B);
The advantage of the latter is that calloc will detect any overflow that would
have resulted from the multiplication and will fail the allocation, (whereas
the former would return a small allocation). So this fix can change
potentially exploitable buffer overruns into segmentation faults.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
@@ -146,7 +146,7 @@ void * ir2_shader_assemble(struct ir2_shader *shader, struct ir2_shader_info *in
|
||||
goto fail;
|
||||
}
|
||||
|
||||
ptr = dwords = calloc(1, 4 * info->sizedwords);
|
||||
ptr = dwords = calloc(4, info->sizedwords);
|
||||
|
||||
/* second pass, emit CF program in pairs: */
|
||||
for (i = 0; i < shader->cfs_count; i += 2) {
|
||||
|
||||
@@ -554,7 +554,7 @@ void * ir3_assemble(struct ir3 *shader, struct ir3_info *info)
|
||||
*/
|
||||
info->sizedwords = 2 * align(shader->instrs_count, 4);
|
||||
|
||||
ptr = dwords = calloc(1, 4 * info->sizedwords);
|
||||
ptr = dwords = calloc(4, info->sizedwords);
|
||||
|
||||
for (i = 0; i < shader->instrs_count; i++) {
|
||||
struct ir3_instruction *instr = shader->instrs[i];
|
||||
|
||||
@@ -1590,7 +1590,7 @@ int r600_bytecode_build(struct r600_bytecode *bc)
|
||||
bc->ndw = cf->addr + cf->ndw;
|
||||
}
|
||||
free(bc->bytecode);
|
||||
bc->bytecode = calloc(1, bc->ndw * 4);
|
||||
bc->bytecode = calloc(4, bc->ndw);
|
||||
if (bc->bytecode == NULL)
|
||||
return -ENOMEM;
|
||||
LIST_FOR_EACH_ENTRY(cf, &bc->cf, list) {
|
||||
|
||||
@@ -113,7 +113,7 @@ __glapi_gentable_set_remaining_noop(struct _glapi_table *disp) {
|
||||
|
||||
struct _glapi_table *
|
||||
_glapi_create_table_from_handle(void *handle, const char *symbol_prefix) {
|
||||
struct _glapi_table *disp = calloc(1, _glapi_get_dispatch_table_size() * sizeof(_glapi_proc));
|
||||
struct _glapi_table *disp = calloc(_glapi_get_dispatch_table_size(), sizeof(_glapi_proc));
|
||||
char symboln[512];
|
||||
|
||||
if(!disp)
|
||||
|
||||
@@ -238,7 +238,7 @@ driCreateConfigs(mesa_format format,
|
||||
is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB;
|
||||
|
||||
num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
|
||||
configs = calloc(1, (num_modes + 1) * sizeof *configs);
|
||||
configs = calloc(num_modes + 1, sizeof *configs);
|
||||
if (configs == NULL)
|
||||
return NULL;
|
||||
|
||||
|
||||
@@ -115,7 +115,7 @@ rehash(struct brw_cache *cache)
|
||||
GLuint size, i;
|
||||
|
||||
size = cache->size * 3;
|
||||
items = calloc(1, size * sizeof(*items));
|
||||
items = calloc(size, sizeof(*items));
|
||||
|
||||
for (i = 0; i < cache->size; i++)
|
||||
for (c = cache->items[i]; c; c = next) {
|
||||
@@ -334,7 +334,7 @@ brw_init_caches(struct brw_context *brw)
|
||||
cache->size = 7;
|
||||
cache->n_items = 0;
|
||||
cache->items =
|
||||
calloc(1, cache->size * sizeof(struct brw_cache_item *));
|
||||
calloc(cache->size, sizeof(struct brw_cache_item *));
|
||||
|
||||
cache->bo = drm_intel_bo_alloc(brw->bufmgr,
|
||||
"program cache",
|
||||
|
||||
@@ -325,11 +325,11 @@ _mesa_BeginFragmentShaderATI(void)
|
||||
a start */
|
||||
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
|
||||
ctx->ATIFragmentShader.Current->Instructions[i] =
|
||||
calloc(1, sizeof(struct atifs_instruction) *
|
||||
(MAX_NUM_INSTRUCTIONS_PER_PASS_ATI));
|
||||
calloc(sizeof(struct atifs_instruction),
|
||||
MAX_NUM_INSTRUCTIONS_PER_PASS_ATI);
|
||||
ctx->ATIFragmentShader.Current->SetupInst[i] =
|
||||
calloc(1, sizeof(struct atifs_setupinst) *
|
||||
(MAX_NUM_FRAGMENT_REGISTERS_ATI));
|
||||
calloc(sizeof(struct atifs_setupinst),
|
||||
MAX_NUM_FRAGMENT_REGISTERS_ATI);
|
||||
}
|
||||
|
||||
/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */
|
||||
|
||||
@@ -70,7 +70,7 @@ struct prog_instruction *
|
||||
_mesa_alloc_instructions(GLuint numInst)
|
||||
{
|
||||
return
|
||||
calloc(1, numInst * sizeof(struct prog_instruction));
|
||||
calloc(numInst, sizeof(struct prog_instruction));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -260,7 +260,7 @@ _mesa_remove_dead_code_global(struct gl_program *prog)
|
||||
}
|
||||
|
||||
removeInst =
|
||||
calloc(1, prog->NumInstructions * sizeof(GLboolean));
|
||||
calloc(prog->NumInstructions, sizeof(GLboolean));
|
||||
|
||||
/* Determine which temps are read and written */
|
||||
for (i = 0; i < prog->NumInstructions; i++) {
|
||||
@@ -602,7 +602,7 @@ _mesa_remove_dead_code_local(struct gl_program *prog)
|
||||
GLuint i, arg, rem = 0;
|
||||
|
||||
removeInst =
|
||||
calloc(1, prog->NumInstructions * sizeof(GLboolean));
|
||||
calloc(prog->NumInstructions, sizeof(GLboolean));
|
||||
|
||||
for (i = 0; i < prog->NumInstructions; i++) {
|
||||
const struct prog_instruction *inst = prog->Instructions + i;
|
||||
@@ -743,7 +743,7 @@ _mesa_remove_extra_moves(struct gl_program *prog)
|
||||
}
|
||||
|
||||
removeInst =
|
||||
calloc(1, prog->NumInstructions * sizeof(GLboolean));
|
||||
calloc(prog->NumInstructions, sizeof(GLboolean));
|
||||
|
||||
/*
|
||||
* Look for sequences such as this:
|
||||
|
||||
@@ -54,7 +54,7 @@ _mesa_new_parameter_list_sized(unsigned size)
|
||||
|
||||
/* alloc arrays */
|
||||
p->Parameters = (struct gl_program_parameter *)
|
||||
calloc(1, size * sizeof(struct gl_program_parameter));
|
||||
calloc(size, sizeof(struct gl_program_parameter));
|
||||
|
||||
p->ParameterValues = (gl_constant_value (*)[4])
|
||||
_mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
|
||||
|
||||
@@ -1313,7 +1313,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
|
||||
if (primcount == 0)
|
||||
return;
|
||||
|
||||
prim = calloc(1, primcount * sizeof(*prim));
|
||||
prim = calloc(primcount, sizeof(*prim));
|
||||
if (prim == NULL) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user