panfrost: Fix alignments on Valhall

Otherwise we get DATA_INVALID_FAULT trying to run even trivial null jobs. For
each descriptor, set the correct alignment.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14851>
This commit is contained in:
Alyssa Rosenzweig
2022-01-09 13:38:23 -05:00
committed by Marge Bot
parent a98f0e280e
commit c34381d8e8
+11 -11
View File
@@ -551,7 +551,7 @@
<field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/>
</struct>
<struct name="Internal Conversion" size="1">
<struct name="Internal Conversion" size="1" align="4">
<field name="Memory Format" size="22" start="0" type="Pixel Format"/>
<field name="Raw" size="1" start="22" type="bool"/>
<field name="Register Format" size="3" start="24" type="Register File Format"/>
@@ -565,7 +565,7 @@
<field name="Conversion" size="32" start="1:0" type="Internal Conversion"/>
</struct>
<struct name="Internal Blend">
<struct name="Internal Blend" align="8">
<field name="Mode" size="2" start="0:0" type="Blend Mode"/>
<field name="Shader" size="64" start="0:0" type="Blend Shader"/>
<field name="Fixed-Function" size="64" start="0:0" type="Blend Fixed-Function"/>
@@ -877,7 +877,7 @@
<value name="Early ZS always" value="3"/>
</enum>
<struct name="Framebuffer Parameters">
<struct name="Framebuffer Parameters" align="64">
<field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/>
<field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/>
<field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/>
@@ -1020,7 +1020,7 @@
<field name="Clear" size="128" start="12:0" type="RT Clear"/>
</struct>
<struct name="Tiler Heap" align="64">
<struct name="Tiler Heap" align="32">
<field name="Unknown" size="32" start="0:0" type="hex" default="0x329"/>
<field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/>
<field name="Base" size="64" start="2:0" type="address"/>
@@ -1078,7 +1078,7 @@
<section name="Padding" offset="64" type="Framebuffer Padding"/>
</aggregate>
<struct name="Job Header" align="64">
<struct name="Job Header" align="128">
<field name="Exception Status" size="32" start="0:0" type="uint"/>
<field name="First Incomplete Task" size="32" start="1:0" type="uint"/>
<field name="Fault Pointer" size="64" start="2:0" type="address"/>
@@ -1106,7 +1106,7 @@
<field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/>
</struct>
<aggregate name="Fragment Job" align="64">
<aggregate name="Fragment Job" align="128">
<section name="Header" offset="0" type="Job Header"/>
<section name="Payload" offset="32" type="Fragment Job Payload"/>
</aggregate>
@@ -1139,17 +1139,17 @@
<field name="L2 Invalidate" size="1" start="1:1" type="bool"/>
</struct>
<aggregate name="Write Value Job" align="64">
<aggregate name="Write Value Job" align="128">
<section name="Header" offset="0" type="Job Header"/>
<section name="Payload" offset="32" type="Write Value Job Payload"/>
</aggregate>
<aggregate name="Cache Flush Job" align="64">
<aggregate name="Cache Flush Job" align="128">
<section name="Header" offset="0" type="Job Header"/>
<section name="Payload" offset="32" type="Cache Flush Job Payload"/>
</aggregate>
<struct name="Shader" size="16">
<struct name="Shader" size="16" align="64">
<field name="FAU count" start="1:0" size="32" type="uint"/>
<field name="Resources" start="8:0" size="64" type="address"/>
<field name="Shader" start="10:0" size="64" type="address"/>
@@ -1178,7 +1178,7 @@
</struct>
<!-- Compute job also covers vertex and geometry operations -->
<aggregate name="Compute Job" align="64">
<aggregate name="Compute Job" align="128">
<section name="Header" offset="0" type="Job Header"/>
<section name="Payload" offset="32" type="Compute Payload"/>
</aggregate>
@@ -1271,7 +1271,7 @@
<field name="Address" size="64" start="0:0" type="address"/>
</struct>
<aggregate name="IDVS Helper Job" size="384" align="64">
<aggregate name="IDVS Helper Job" size="384" align="128">
<section name="Header" offset="0" type="Job Header"/>
<section name="Primitive" offset="32" type="Primitive"/>
<section name="Counts" offset="48" type="IDVS Counts"/>