zink: use VKCTX for vertex buffer binds and delete unused screen local

also fix weird indentation

no functional changes

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33849>
This commit is contained in:
Mike Blumenkrantz
2025-02-11 09:50:18 -05:00
committed by Marge Bot
parent 540d35b27f
commit c32e67e0d9
+5 -6
View File
@@ -119,7 +119,6 @@ zink_bind_vertex_buffers(struct zink_context *ctx)
VkBuffer buffers[PIPE_MAX_ATTRIBS];
VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
struct zink_vertex_elements_state *elems = ctx->element_state;
struct zink_screen *screen = zink_screen(ctx->base.screen);
for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
struct pipe_vertex_buffer *vb = ctx->vertex_buffers + elems->hw_state.binding_map[i];
@@ -140,12 +139,12 @@ zink_bind_vertex_buffers(struct zink_context *ctx)
DYNAMIC_STATE != ZINK_DYNAMIC_VERTEX_INPUT) {
if (elems->hw_state.num_bindings)
VKCTX(CmdBindVertexBuffers2)(ctx->bs->cmdbuf, 0,
elems->hw_state.num_bindings,
buffers, buffer_offsets, NULL, elems->hw_state.b.strides);
elems->hw_state.num_bindings,
buffers, buffer_offsets, NULL, elems->hw_state.b.strides);
} else if (elems->hw_state.num_bindings)
VKSCR(CmdBindVertexBuffers)(ctx->bs->cmdbuf, 0,
elems->hw_state.num_bindings,
buffers, buffer_offsets);
VKCTX(CmdBindVertexBuffers)(ctx->bs->cmdbuf, 0,
elems->hw_state.num_bindings,
buffers, buffer_offsets);
ctx->vertex_buffers_dirty = false;
}