zink: use VKCTX for vertex buffer binds and delete unused screen local
also fix weird indentation no functional changes Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33849>
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Marge Bot
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540d35b27f
commit
c32e67e0d9
@@ -119,7 +119,6 @@ zink_bind_vertex_buffers(struct zink_context *ctx)
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VkBuffer buffers[PIPE_MAX_ATTRIBS];
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VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
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struct zink_vertex_elements_state *elems = ctx->element_state;
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struct zink_screen *screen = zink_screen(ctx->base.screen);
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for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
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struct pipe_vertex_buffer *vb = ctx->vertex_buffers + elems->hw_state.binding_map[i];
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@@ -140,12 +139,12 @@ zink_bind_vertex_buffers(struct zink_context *ctx)
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DYNAMIC_STATE != ZINK_DYNAMIC_VERTEX_INPUT) {
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if (elems->hw_state.num_bindings)
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VKCTX(CmdBindVertexBuffers2)(ctx->bs->cmdbuf, 0,
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elems->hw_state.num_bindings,
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buffers, buffer_offsets, NULL, elems->hw_state.b.strides);
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elems->hw_state.num_bindings,
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buffers, buffer_offsets, NULL, elems->hw_state.b.strides);
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} else if (elems->hw_state.num_bindings)
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VKSCR(CmdBindVertexBuffers)(ctx->bs->cmdbuf, 0,
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elems->hw_state.num_bindings,
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buffers, buffer_offsets);
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VKCTX(CmdBindVertexBuffers)(ctx->bs->cmdbuf, 0,
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elems->hw_state.num_bindings,
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buffers, buffer_offsets);
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ctx->vertex_buffers_dirty = false;
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}
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