r600g: "tmp" is such a bad name for a texture.

This commit is contained in:
Corbin Simpson
2010-09-19 18:20:05 -07:00
parent 07b9e22a1f
commit c2ba729321
+10 -10
View File
@@ -540,7 +540,7 @@ static void r600_resource(struct pipe_context *ctx, struct radeon_state *rstate,
struct r600_context *rctx = r600_context(ctx);
struct r600_screen *rscreen = rctx->screen;
const struct util_format_description *desc;
struct r600_resource_texture *tmp;
struct r600_resource_texture *texture;
struct r600_resource *rbuffer;
unsigned format;
uint32_t word4 = 0, yuv_format = 0, pitch = 0;
@@ -564,15 +564,15 @@ static void r600_resource(struct pipe_context *ctx, struct radeon_state *rstate,
return;
}
radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, id, R600_SHADER_PS);
tmp = (struct r600_resource_texture*)view->texture;
rbuffer = &tmp->resource;
if (tmp->depth) {
r = r600_texture_from_depth(ctx, tmp, view->first_level);
texture = (struct r600_resource_texture*)view->texture;
rbuffer = &texture->resource;
if (texture->depth) {
r = r600_texture_from_depth(ctx, texture, view->first_level);
if (r) {
return;
}
radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], tmp->uncompressed);
radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], tmp->uncompressed);
radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], texture->uncompressed);
radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], texture->uncompressed);
} else {
radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], rbuffer->bo);
@@ -583,7 +583,7 @@ static void r600_resource(struct pipe_context *ctx, struct radeon_state *rstate,
rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
rstate->placement[3] = RADEON_GEM_DOMAIN_GTT;
pitch = align(tmp->pitch[0] / tmp->bpt, 8);
pitch = align(texture->pitch[0] / texture->bpt, 8);
/* FIXME properly handle first level != 0 */
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD0] =
@@ -596,8 +596,8 @@ static void r600_resource(struct pipe_context *ctx, struct radeon_state *rstate,
S_038004_TEX_HEIGHT(view->texture->height0 - 1) |
S_038004_TEX_DEPTH(view->texture->depth0 - 1) |
S_038004_DATA_FORMAT(format);
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD2] = tmp->offset[0] >> 8;
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD3] = tmp->offset[1] >> 8;
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD2] = texture->offset[0] >> 8;
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD3] = texture->offset[1] >> 8;
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD4] =
word4 |
S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_NORM) |