ir_constant_visitor: Handle constant swizzles

This commit is contained in:
Ian Romanick
2010-06-11 12:30:28 -07:00
parent 9b92af9ebc
commit c2ba619092
+27 -2
View File
@@ -538,8 +538,33 @@ ir_constant_visitor::visit(ir_texture *ir)
void
ir_constant_visitor::visit(ir_swizzle *ir)
{
(void) ir;
value = NULL;
ir_constant *v = ir->val->constant_expression_value();
this->value = NULL;
if (v != NULL) {
union {
float f[4];
unsigned u[4];
bool b[4];
} data;
const unsigned swiz_idx[4] = {
ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w
};
for (unsigned i = 0; i < ir->mask.num_components; i++) {
switch (v->type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break;
case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break;
case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break;
default: assert(!"Should not get here."); break;
}
}
this->value = new ir_constant(ir->type, &data);
}
}