iris: move images next to textures in binding table

This commit is contained in:
Kenneth Graunke
2018-10-10 21:44:43 -07:00
parent 0d9c5b4e7e
commit c29fd34259
2 changed files with 12 additions and 14 deletions
+7 -7
View File
@@ -352,6 +352,13 @@ assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
}
if (info->num_images) {
prog_data->binding_table.image_start = next_binding_table_offset;
next_binding_table_offset += info->num_images;
} else {
prog_data->binding_table.image_start = 0xd0d0d0d0;
}
int num_ubos = info->num_ubos + (nir->num_uniforms > 0 ? 1 : 0);
if (num_ubos) {
@@ -372,13 +379,6 @@ assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
if (info->num_images) {
prog_data->binding_table.image_start = next_binding_table_offset;
next_binding_table_offset += info->num_images;
} else {
prog_data->binding_table.image_start = 0xd0d0d0d0;
}
/* This may or may not be used depending on how the compile goes. */
prog_data->binding_table.pull_constants_start = next_binding_table_offset;
next_binding_table_offset++;
+5 -7
View File
@@ -3335,6 +3335,11 @@ iris_populate_binding_table(struct iris_context *ice,
push_bt_entry(addr);
}
for (int i = 0; i < info->num_images; i++) {
uint32_t addr = use_image(batch, ice, shs, i);
push_bt_entry(addr);
}
const int num_ubos = iris_get_shader_num_ubos(ice, stage);
for (int i = 0; i < num_ubos; i++) {
@@ -3354,13 +3359,6 @@ iris_populate_binding_table(struct iris_context *ice,
}
}
if (info->num_images > 0) {
for (int i = 0; i < info->num_images; i++) {
uint32_t addr = use_image(batch, ice, shs, i);
push_bt_entry(addr);
}
}
#if 0
// XXX: not implemented yet
assert(prog_data->binding_table.plane_start[1] == 0xd0d0d0d0);