Added occlusion test code. Follows the HP proposed occlusion test extension.

This commit is contained in:
Randy Frank
2000-01-15 06:13:26 +00:00
parent 0deb3737c4
commit c26d81842a
+219 -2
View File
@@ -1,4 +1,4 @@
/* $Id: osmesa.c,v 1.8 2000/01/14 04:55:44 brianp Exp $ */
/* $Id: osmesa.c,v 1.9 2000/01/15 06:13:26 rjfrank Exp $ */
/*
* Mesa 3-D graphics library
@@ -74,6 +74,7 @@ struct osmesa_context {
void *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
GLboolean yup; /* TRUE -> Y increases upward */
/* FALSE -> Y increases downward */
GLboolean bVisible; /* TRUE if geometry is visible */
};
@@ -253,6 +254,7 @@ OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
osmesa->rind = rind;
osmesa->gind = gind;
osmesa->bind = bind;
osmesa->bVisible = GL_FALSE;
}
return osmesa;
}
@@ -465,7 +467,20 @@ void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
}
}
void GLAPIENTRY OSMesaGetBooleanv( GLint pname, GLboolean *value )
{
OSMesaContext ctx = OSMesaGetCurrentContext();
switch (pname) {
case OSMESA_OCCLUSION_TEST_RESULT_HP:
*value = ctx->bVisible;
ctx->bVisible = GL_FALSE;
return;
default:
gl_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetBooleanv(pname)" );
return;
}
}
/*
* Return the depth buffer associated with an OSMesa context.
@@ -697,6 +712,7 @@ static void write_rgba_span( const GLcontext *ctx,
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
if (mask) {
for (i=0;i<n;i++,ptr4++) {
if (mask[i]) {
@@ -722,6 +738,7 @@ static void write_rgba_span_rgba( const GLcontext *ctx,
GLuint *ptr4 = PIXELADDR4( x, y );
const GLuint *rgba4 = (const GLuint *) rgba;
GLuint i;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
if (mask) {
for (i=0;i<n;i++) {
if (mask[i]) {
@@ -747,6 +764,7 @@ static void write_rgb_span( const GLcontext *ctx,
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
if (mask) {
for (i=0;i<n;i++,ptr4++) {
if (mask[i]) {
@@ -770,6 +788,7 @@ static void write_monocolor_span( const GLcontext *ctx,
OSMesaContext osmesa = (OSMesaContext) ctx;
GLuint *ptr4 = PIXELADDR4(x,y);
GLuint i;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
for (i=0;i<n;i++,ptr4++) {
if (mask[i]) {
*ptr4 = osmesa->pixel;
@@ -789,6 +808,7 @@ static void write_rgba_pixels( const GLcontext *ctx,
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
for (i=0;i<n;i++) {
if (mask[i]) {
GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
@@ -805,6 +825,7 @@ static void write_monocolor_pixels( const GLcontext *ctx,
{
OSMesaContext osmesa = (OSMesaContext) ctx;
GLuint i;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
for (i=0;i<n;i++) {
if (mask[i]) {
GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
@@ -874,6 +895,7 @@ static void write_rgba_span3( const GLcontext *ctx,
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
if (mask) {
for (i=0;i<n;i++,ptr3+=3) {
if (mask[i]) {
@@ -903,6 +925,7 @@ static void write_rgb_span3( const GLcontext *ctx,
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
if (mask) {
for (i=0;i<n;i++,ptr3+=3) {
if (mask[i]) {
@@ -938,6 +961,7 @@ static void write_monocolor_span3( const GLcontext *ctx,
GLubyte *ptr3 = PIXELADDR3( x, y);
GLuint i;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
for (i=0;i<n;i++,ptr3+=3) {
if (mask[i]) {
ptr3[rind] = rval;
@@ -956,7 +980,7 @@ static void write_rgba_pixels3( const GLcontext *ctx,
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
@@ -979,6 +1003,7 @@ static void write_monocolor_pixels3( const GLcontext *ctx,
GLubyte rval = UNPACK_RED(osmesa->pixel);
GLubyte gval = UNPACK_GREEN(osmesa->pixel);
GLubyte bval = UNPACK_BLUE(osmesa->pixel);
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
@@ -1040,6 +1065,7 @@ static void write_index32_span( const GLcontext *ctx,
OSMesaContext osmesa = (OSMesaContext) ctx;
GLubyte *ptr1 = PIXELADDR1(x,y);
GLuint i;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
if (mask) {
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
@@ -1063,6 +1089,7 @@ static void write_index8_span( const GLcontext *ctx,
OSMesaContext osmesa = (OSMesaContext) ctx;
GLubyte *ptr1 = PIXELADDR1(x,y);
GLuint i;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
if (mask) {
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
@@ -1083,6 +1110,7 @@ static void write_monoindex_span( const GLcontext *ctx,
OSMesaContext osmesa = (OSMesaContext) ctx;
GLubyte *ptr1 = PIXELADDR1(x,y);
GLuint i;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
*ptr1 = (GLubyte) osmesa->pixel;
@@ -1097,6 +1125,7 @@ static void write_index_pixels( const GLcontext *ctx,
{
OSMesaContext osmesa = (OSMesaContext) ctx;
GLuint i;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
@@ -1112,6 +1141,7 @@ static void write_monoindex_pixels( const GLcontext *ctx,
{
OSMesaContext osmesa = (OSMesaContext) ctx;
GLuint i;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
@@ -1163,6 +1193,7 @@ static void flat_rgba_line( GLcontext *ctx,
OSMesaContext osmesa = (OSMesaContext) ctx;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
#define INTERP_XY 1
#define CLIP_HACK 1
@@ -1185,6 +1216,7 @@ static void flat_rgba_z_line( GLcontext *ctx,
OSMesaContext osmesa = (OSMesaContext) ctx;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
#define INTERP_XY 1
#define INTERP_Z 1
@@ -1220,6 +1252,7 @@ static void flat_blend_rgba_line( GLcontext *ctx,
GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
#define INTERP_XY 1
#define CLIP_HACK 1
@@ -1255,6 +1288,7 @@ static void flat_blend_rgba_z_line( GLcontext *ctx,
GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
#define INTERP_XY 1
#define INTERP_Z 1
@@ -1293,6 +1327,7 @@ static void flat_blend_rgba_z_line_write( GLcontext *ctx,
GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
#define INTERP_XY 1
#define INTERP_Z 1
@@ -1430,6 +1465,7 @@ static void smooth_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
(void) pv;
osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
@@ -1522,7 +1558,150 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
return NULL;
}
/**********************************************************************/
/***** Occlusion rendering routines *****/
/**********************************************************************/
#define OCC_STD_MASK_TEST \
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx; \
if (osmesa->bVisible) return; \
if (mask) { \
GLuint i; \
for (i=0;i<n;i++) if (mask[i]) { \
osmesa->bVisible = GL_TRUE; \
return; \
} \
} else { \
osmesa->bVisible = GL_TRUE; \
} \
return;
/***** Color Index *****/
static void write_index32_span_occ( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
static void write_index8_span_occ( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
static void write_monoindex_span_occ( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
static void write_index_pixels_occ( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
static void write_monoindex_pixels_occ( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
/***** RGB/RGBA *****/
static void write_rgba_span_occ( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLubyte rgba[][4], const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
static void write_rgb_span_occ( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLubyte rgb[][3],
const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
static void write_rgba_pixels_occ( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4], const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
static void write_monocolor_span_occ( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
static void write_monocolor_pixels_occ( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte mask[] )
{
OCC_STD_MASK_TEST
}
/***** Line Drawing *****/
static void line_occ( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->bVisible = GL_TRUE;
}
static void line_z_occ( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
if (osmesa->bVisible) return;
#define INTERP_XY 1
#define INTERP_Z 1
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
osmesa->bVisible = GL_TRUE; \
return; \
}
#ifdef WIN32
#include "..\linetemp.h"
#else
#include "linetemp.h"
#endif
}
/***** Triangle Drawing *****/
static void triangle_occ( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->bVisible = GL_TRUE;
}
static void triangle_z_occ( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
if (osmesa->bVisible) return;
#define INTERP_Z 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
osmesa->bVisible = GL_TRUE; \
return; \
} \
ffz += fdzdx; \
} \
}
#ifdef WIN32
#include "..\tritemp.h"
#else
#include "tritemp.h"
#endif
}
static const GLubyte *get_string( GLcontext *ctx, GLenum name )
{
@@ -1598,4 +1777,42 @@ static void osmesa_update_state( GLcontext *ctx )
ctx->Driver.WriteMonoCIPixels = write_monoindex_pixels;
ctx->Driver.ReadCI32Span = read_index_span;
ctx->Driver.ReadCI32Pixels = read_index_pixels;
/* Occlusion test cases:
* If no buffers have been selected for writing,
* we swap in occlusion routines that:
* (1) check the current flag and return if set
* (2) set the flag if any pixel would be updated
* Note: all the other buffer writing routines will
* always set the visible flag so in cases of "improper"
* extension use will just cause unnecessary rasterization
* to occur. The image will be correct in any case.
*/
if ((ctx->Color.IndexMask == 0) &&
(ctx->Color.ColorMask[0] == 0) &&
(ctx->Color.ColorMask[1] == 0) &&
(ctx->Color.ColorMask[2] == 0) &&
(ctx->Color.ColorMask[3] == 0) &&
(ctx->Stencil.Enabled == GL_FALSE)) {
ctx->Driver.WriteCI32Span = write_index32_span_occ;
ctx->Driver.WriteCI8Span = write_index8_span_occ;
ctx->Driver.WriteMonoCISpan = write_monoindex_span_occ;
ctx->Driver.WriteCI32Pixels = write_index_pixels_occ;
ctx->Driver.WriteMonoCIPixels = write_monoindex_pixels_occ;
ctx->Driver.WriteRGBASpan = write_rgba_span_occ;
ctx->Driver.WriteRGBSpan = write_rgb_span_occ;
ctx->Driver.WriteRGBAPixels = write_rgba_pixels_occ;
ctx->Driver.WriteMonoRGBASpan = write_monocolor_span_occ;
ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels_occ;
if (ctx->RasterMask & DEPTH_BIT) {
ctx->Driver.LineFunc = line_z_occ;
ctx->Driver.TriangleFunc = triangle_z_occ;
} else {
ctx->Driver.LineFunc = line_occ;
ctx->Driver.TriangleFunc = triangle_occ;
}
}
}