mesa: add always-false enable for GL 4.6
I believe this should be enough for now. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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+17
-1
@@ -385,8 +385,24 @@ compute_version(const struct gl_extensions *extensions,
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extensions->ARB_derivative_control &&
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extensions->ARB_shader_texture_image_samples &&
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extensions->NV_texture_barrier);
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const bool ver_4_6 = (ver_4_5 &&
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consts->GLSLVersion >= 460 &&
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/* extensions->ARB_gl_spirv */ 0 &&
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/* extensions->ARB_gl_spirv_extensions */ 0 &&
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extensions->ARB_indirect_parameters &&
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extensions->ARB_pipeline_statistics_query &&
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/* extensions->ARB_polygon_offset_clamp */ 0 &&
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extensions->ARB_shader_atomic_counter_ops &&
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extensions->ARB_shader_draw_parameters &&
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extensions->ARB_shader_group_vote &&
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/* extensions->ARB_texture_filter_anisotropic */ 0 &&
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extensions->ARB_transform_feedback_overflow_query);
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if (ver_4_5) {
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if (ver_4_6) {
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major = 4;
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minor = 6;
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}
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else if (ver_4_5) {
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major = 4;
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minor = 5;
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}
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