r600c: bump sq gpr resources if a shader needs more than default

ideally this should be set once in the beginning of CS but there's
no way to change values there while in the middle of rendering.
For now reemitting SQ setup seems to work probably due to
r700WaitForIdleClean after each render

currently does not to try to decrease values once increased

fixes hangs in glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined
glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined for my rv740
maybe more for other chips
This commit is contained in:
Andre Maasikas
2011-01-20 13:05:21 +02:00
parent e8c7d7598f
commit c20778e76f
2 changed files with 21 additions and 0 deletions
+10
View File
@@ -511,6 +511,7 @@ GLboolean r700SetupFragmentProgram(struct gl_context * ctx)
unsigned int ui, i;
unsigned int unNumOfReg;
unsigned int unBit;
unsigned int num_sq_ps_gprs;
GLuint exportCount;
GLboolean point_sprite = GL_FALSE;
@@ -621,6 +622,15 @@ GLboolean r700SetupFragmentProgram(struct gl_context * ctx)
SETfield(r700->ps.SQ_PGM_RESOURCES_PS.u32All, ui, NUM_GPRS_shift, NUM_GPRS_mask);
num_sq_ps_gprs = ((r700->sq_config.SQ_GPR_RESOURCE_MGMT_1.u32All & NUM_PS_GPRS_mask) >> NUM_PS_GPRS_shift);
if(ui > num_sq_ps_gprs)
{
/* care! thich changes sq - needs idle state */
R600_STATECHANGE(context, sq);
SETfield(r700->sq_config.SQ_GPR_RESOURCE_MGMT_1.u32All, ui, NUM_PS_GPRS_shift, NUM_PS_GPRS_mask);
}
CLEARbit(r700->ps.SQ_PGM_RESOURCES_PS.u32All, UNCACHED_FIRST_INST_bit);
if(fp->r700Shader.uStackSize) /* we don't use branch for now, it should be zero. */
+11
View File
@@ -605,6 +605,7 @@ GLboolean r700SetupVertexProgram(struct gl_context * ctx)
struct gl_program_parameter_list *paramList;
unsigned int unNumParamData;
unsigned int ui;
unsigned int num_sq_vs_gprs;
if(GL_FALSE == vp->loaded)
{
@@ -656,6 +657,16 @@ GLboolean r700SetupVertexProgram(struct gl_context * ctx)
SETfield(r700->vs.SQ_PGM_RESOURCES_VS.u32All, vp->r700Shader.nRegs + 1,
NUM_GPRS_shift, NUM_GPRS_mask);
num_sq_vs_gprs = ((r700->sq_config.SQ_GPR_RESOURCE_MGMT_1.u32All & NUM_VS_GPRS_mask) >> NUM_VS_GPRS_shift);
if((vp->r700Shader.nRegs + 1) > num_sq_vs_gprs)
{
/* care! thich changes sq - needs idle state */
R600_STATECHANGE(context, sq);
SETfield(r700->sq_config.SQ_GPR_RESOURCE_MGMT_1.u32All, vp->r700Shader.nRegs + 1,
NUM_VS_GPRS_shift, NUM_VS_GPRS_mask);
}
if(vp->r700Shader.uStackSize) /* we don't use branch for now, it should be zero. */
{
SETfield(r700->vs.SQ_PGM_RESOURCES_VS.u32All, vp->r700Shader.uStackSize,