Expose the fact that we do not do either selection of feedback buffers - either with software or hardware rendering.
This commit is contained in:
@@ -613,6 +613,8 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
|
||||
//FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH disabling to get blender going
|
||||
FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE
|
||||
FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB
|
||||
|
||||
FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?)
|
||||
|
||||
#if 0 /* ut2k3 fails to start if this is on */
|
||||
/* One step at a time - let one texture pass.. */
|
||||
|
||||
@@ -2272,6 +2272,13 @@ void r300InitState(r300ContextPtr r300)
|
||||
r300ResetHwState(r300);
|
||||
}
|
||||
|
||||
static void r300RenderMode( GLcontext *ctx, GLenum mode )
|
||||
{
|
||||
r300ContextPtr rmesa = R300_CONTEXT(ctx);
|
||||
WARN_ONCE("TODO: fallback properly when rendering mode is not GL_RENDER\n"
|
||||
"\tThe way things are now neither selection nor feedback modes work\n")
|
||||
// FALLBACK( rmesa, R300_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize driver's state callback functions
|
||||
@@ -2307,5 +2314,7 @@ void r300InitStateFuncs(struct dd_function_table* functions)
|
||||
|
||||
functions->PolygonOffset = r300PolygonOffset;
|
||||
functions->PolygonMode = r300PolygonMode;
|
||||
|
||||
functions->RenderMode = r300RenderMode;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user