more work toward texture-based glDrawPixels

This commit is contained in:
Brian
2007-08-09 19:04:50 -06:00
parent be57c1aac4
commit c19a95510f
+129 -1
View File
@@ -35,12 +35,122 @@
#include "st_context.h"
#include "st_atom.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_drawpixels.h"
#include "st_cb_texture.h"
#include "st_cb_teximage.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/tgsi/mesa/mesa_to_tgsi.h"
#include "shader/prog_instruction.h"
#include "vf/vf.h"
/**
* Create a simple fragment shader that passes the texture color through
* to the fragment color.
*/
static struct st_fragment_program *
make_drawpixels_shader(struct st_context *st)
{
GLcontext *ctx = st->ctx;
struct st_fragment_program *stfp;
struct gl_program *p;
GLboolean b;
p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
if (!p)
return NULL;
p->NumInstructions = 2;
p->Instructions = _mesa_alloc_instructions(2);
if (!p->Instructions) {
ctx->Driver.DeleteProgram(ctx, p);
return NULL;
}
_mesa_init_instructions(p->Instructions, 2);
/* TEX result.color, fragment.texcoord[0], texture[0], 2D; */
p->Instructions[0].Opcode = OPCODE_TEX;
p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
p->Instructions[0].DstReg.Index = FRAG_RESULT_COLR;
p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
p->Instructions[0].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
p->Instructions[0].TexSrcUnit = 0;
p->Instructions[0].TexSrcTarget = TEXTURE_2D_INDEX;
/* END; */
p->Instructions[1].Opcode = OPCODE_END;
p->InputsRead = FRAG_BIT_COL0;
p->OutputsWritten = (1 << FRAG_RESULT_COLR);
stfp = (struct st_fragment_program *) p;
/* compile into tgsi format */
b = tgsi_mesa_compile_fp_program(&stfp->Base,
stfp->tokens, ST_FP_MAX_TOKENS);
assert(b);
return stfp;
}
static struct pipe_mipmap_tree *
make_mipmap_tree(struct st_context *st,
GLsizei width, GLsizei height, GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
GLuint pipeFormat = st_choose_pipe_format(st->pipe, format, type, GL_RGBA);
int cpp = 4, pitch;
struct pipe_mipmap_tree *mt = CALLOC_STRUCT(pipe_mipmap_tree);
assert(pipeFormat);
pitch = width; /* XXX pad */
if (unpack->BufferObj) {
/*
mt->region = buffer_object_region(unpack->BufferObj);
*/
}
else {
mt->region = st->pipe->region_alloc(st->pipe, cpp, pitch, height);
/* XXX do texstore() here */
}
mt->target = GL_TEXTURE_2D;
mt->internal_format = GL_RGBA;
mt->format = pipeFormat;
mt->first_level = 0;
mt->last_level = 0;
mt->width0 = width;
mt->height0 = height;
mt->depth0 = 1;
mt->cpp = cpp;
mt->compressed = 0;
mt->pitch = pitch;
mt->depth_pitch = 0;
mt->total_height = height;
mt->level[0].level_offset = 0;
mt->level[0].width = width;
mt->level[0].height = height;
mt->level[0].depth = 1;
mt->level[0].nr_images = 1;
mt->level[0].image_offset = NULL;
mt->refcount = 1;
return mt;
}
static void
free_mipmap_tree(struct pipe_context *pipe, struct pipe_mipmap_tree *mt)
{
pipe->region_release(pipe, &mt->region);
}
static void
draw_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
GLsizei width, GLsizei height)
@@ -95,7 +205,10 @@ draw_textured_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
static struct st_fragment_program *stfp = NULL;
struct pipe_mipmap_tree *mt;
struct pipe_setup_state setup;
struct pipe_fs_state fs;
/* setup state: just scissor */
memset(&setup, 0, sizeof(setup));
@@ -103,13 +216,28 @@ draw_textured_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
setup.scissor = 1;
st->pipe->set_setup_state(st->pipe, &setup);
/* fragment shader state: color pass-through program */
if (!stfp) {
stfp = make_drawpixels_shader(st);
}
memset(&fs, 0, sizeof(fs));
fs.inputs_read = stfp->Base.Base.InputsRead;
fs.tokens = &stfp->tokens[0];
fs.constants = NULL;
st->pipe->set_fs_state(st->pipe, &fs);
/* XXX upload the texture image */
/* mipmap tree state: */
mt = make_mipmap_tree(st, width, height, format, type, unpack, pixels);
st->pipe->set_texture_state(st->pipe, 0, mt);
/* draw! */
draw_quad(st, x, y, z, width, height);
/* restore GL state */
st->pipe->set_setup_state(st->pipe, &st->state.setup);
st->pipe->set_fs_state(st->pipe, &st->state.fs);
free_mipmap_tree(st->pipe, mt);
}