st/nine: Track changed.texture only for stateblocks
Part of the refactor to move all gallium calls to nine_state.c, and have all internal states required for those calls in nine_context. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@@ -210,9 +210,7 @@ NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
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unsigned s;
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for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
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if (state->texture[s] == This)
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state->changed.texture |= 1 << s;
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if (state->changed.texture)
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state->changed.group |= NINE_STATE_TEXTURE;
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state->changed.group |= NINE_STATE_TEXTURE;
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}
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/* Allocate a new resource */
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@@ -2482,7 +2482,8 @@ NineDevice9_SetTexture( struct NineDevice9 *This,
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}
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nine_bind(&state->texture[Stage], pTexture);
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state->changed.texture |= 1 << Stage;
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if (This->is_recording)
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state->changed.texture |= 1 << Stage;
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state->changed.group |= NINE_STATE_TEXTURE;
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return D3D_OK;
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@@ -859,8 +859,6 @@ update_textures_and_samplers(struct NineDevice9 *device)
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if (commit_samplers)
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cso_single_sampler_done(device->cso, PIPE_SHADER_VERTEX);
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state->changed.texture = 0;
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}
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/* State commit only */
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@@ -1670,7 +1668,6 @@ void nine_state_restore_non_cso(struct NineDevice9 *device)
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state->changed.group = NINE_STATE_ALL;
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state->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
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state->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
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state->changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
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context->commit |= NINE_STATE_COMMIT_CONST_VS | NINE_STATE_COMMIT_CONST_PS;
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}
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@@ -1718,7 +1715,6 @@ nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
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state->changed.group = NINE_STATE_ALL;
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state->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
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state->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
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state->changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
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state->ff.changed.transform[0] = ~0;
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state->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
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@@ -138,7 +138,7 @@ struct nine_state
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uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; /* stateblocks only */
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uint32_t vtxbuf;
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uint32_t stream_freq;
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uint32_t texture;
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uint32_t texture; /* stateblocks only */
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uint16_t sampler[NINE_MAX_SAMPLERS];
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struct nine_range *vs_const_f;
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struct nine_range *ps_const_f;
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@@ -581,7 +581,6 @@ NineStateBlock9_Apply( struct NineStateBlock9 *This )
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/* Textures */
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if (src->changed.texture) {
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uint32_t m = src->changed.texture;
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dst->changed.texture |= m;
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dst->samplers_shadow &= ~m;
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