Bug 7861: mach64 with render acceleration should restore texture state
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock.
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@@ -82,6 +82,9 @@ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags )
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| MACH64_UPLOAD_MISC
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| MACH64_UPLOAD_CLIPRECTS);
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/* EXA render acceleration uses the texture engine, so restore it */
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mmesa->dirty |= (MACH64_UPLOAD_TEXTURE);
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if ( sarea->ctx_owner != mmesa->hHWContext ) {
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sarea->ctx_owner = mmesa->hHWContext;
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mmesa->dirty = MACH64_UPLOAD_ALL;
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