glsl: encode explicit_stride for basic types better

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák
2019-10-30 20:22:49 -04:00
parent 86adce4fef
commit c141366560
+10 -3
View File
@@ -2580,7 +2580,7 @@ union packed_type {
unsigned interface_row_major:1;
unsigned vector_elements:3;
unsigned matrix_columns:3;
unsigned _pad:20;
unsigned explicit_stride:20;
} basic;
struct {
unsigned base_type:5;
@@ -2623,8 +2623,13 @@ encode_type_to_blob(struct blob *blob, const glsl_type *type)
assert(type->matrix_columns < 8);
encoded.basic.vector_elements = type->vector_elements;
encoded.basic.matrix_columns = type->matrix_columns;
encoded.basic.explicit_stride = MIN2(type->explicit_stride, 0xfffff);
blob_write_uint32(blob, encoded.u32);
blob_write_uint32(blob, type->explicit_stride);
/* If we don't have enough bits for explicit_stride, store it
* separately.
*/
if (encoded.basic.explicit_stride == 0xfffff)
blob_write_uint32(blob, type->explicit_stride);
return;
case GLSL_TYPE_SAMPLER:
encoded.sampler.dimensionality = type->sampler_dimensionality;
@@ -2712,7 +2717,9 @@ decode_type_from_blob(struct blob_reader *blob)
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL: {
unsigned explicit_stride = blob_read_uint32(blob);
unsigned explicit_stride = encoded.basic.explicit_stride;
if (explicit_stride == 0xfffff)
explicit_stride = blob_read_uint32(blob);
return glsl_type::get_instance(base_type, encoded.basic.vector_elements,
encoded.basic.matrix_columns,
explicit_stride,