glsl: encode explicit_stride for basic types better
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
@@ -2580,7 +2580,7 @@ union packed_type {
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unsigned interface_row_major:1;
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unsigned vector_elements:3;
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unsigned matrix_columns:3;
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unsigned _pad:20;
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unsigned explicit_stride:20;
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} basic;
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struct {
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unsigned base_type:5;
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@@ -2623,8 +2623,13 @@ encode_type_to_blob(struct blob *blob, const glsl_type *type)
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assert(type->matrix_columns < 8);
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encoded.basic.vector_elements = type->vector_elements;
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encoded.basic.matrix_columns = type->matrix_columns;
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encoded.basic.explicit_stride = MIN2(type->explicit_stride, 0xfffff);
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blob_write_uint32(blob, encoded.u32);
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blob_write_uint32(blob, type->explicit_stride);
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/* If we don't have enough bits for explicit_stride, store it
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* separately.
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*/
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if (encoded.basic.explicit_stride == 0xfffff)
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blob_write_uint32(blob, type->explicit_stride);
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return;
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case GLSL_TYPE_SAMPLER:
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encoded.sampler.dimensionality = type->sampler_dimensionality;
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@@ -2712,7 +2717,9 @@ decode_type_from_blob(struct blob_reader *blob)
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64:
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case GLSL_TYPE_BOOL: {
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unsigned explicit_stride = blob_read_uint32(blob);
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unsigned explicit_stride = encoded.basic.explicit_stride;
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if (explicit_stride == 0xfffff)
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explicit_stride = blob_read_uint32(blob);
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return glsl_type::get_instance(base_type, encoded.basic.vector_elements,
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encoded.basic.matrix_columns,
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explicit_stride,
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