mesa: fix incorrect transformation of GL_SPOT_DIRECTION
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
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@@ -46,6 +46,7 @@ tbd
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<li>Fix for wglCreateLayerContext() in WGL/Windows driver
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<li>Build fixes for OpenBSD and gcc 2.95
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<li>GLSL preprocessor handles #pragma now
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<li>Fix incorrect transformation of GL_SPOT_DIRECTION
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</ul>
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<h2>Changes</h2>
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