Treat image units and coordinate units differently.

Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs.  Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.

Fixes bugzilla #19468.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick
2009-01-14 10:05:40 -08:00
parent a98dccca36
commit 2549c26a8b
+28 -3
View File
@@ -963,6 +963,8 @@ parse_output_color_num (GLcontext * ctx, const GLubyte ** inst,
/**
* Validate the index of a texture coordinate
*
* \param coord The texture unit index
* \return 0 on sucess, 1 on error
*/
@@ -972,8 +974,8 @@ parse_texcoord_num (GLcontext * ctx, const GLubyte ** inst,
{
GLint i = parse_integer (inst, Program);
if ((i < 0) || (i >= (int)ctx->Const.MaxTextureUnits)) {
program_error(ctx, Program->Position, "Invalid texture unit index");
if ((i < 0) || (i >= (int)ctx->Const.MaxTextureCoordUnits)) {
program_error(ctx, Program->Position, "Invalid texture coordinate index");
return 1;
}
@@ -981,6 +983,29 @@ parse_texcoord_num (GLcontext * ctx, const GLubyte ** inst,
return 0;
}
/**
* Validate the index of a texture image unit
*
* \param coord The texture unit index
* \return 0 on sucess, 1 on error
*/
static GLuint
parse_teximage_num (GLcontext * ctx, const GLubyte ** inst,
struct arb_program *Program, GLuint * coord)
{
GLint i = parse_integer (inst, Program);
if ((i < 0) || (i >= (int)ctx->Const.MaxTextureImageUnits)) {
program_error(ctx, Program->Position, "Invalid texture image index");
return 1;
}
*coord = (GLuint) i;
return 0;
}
/**
* \param coord The weight index
* \return 0 on sucess, 1 on error
@@ -3003,7 +3028,7 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
return 1;
/* texImageUnit */
if (parse_texcoord_num (ctx, inst, Program, &texcoord))
if (parse_teximage_num (ctx, inst, Program, &texcoord))
return 1;
fp->TexSrcUnit = texcoord;