glsl: Return -1 for program interface query locations in many cases.

We were recording locations for all variables, even ones without an
explicit location set.  Implement the rules from the spec, and record
-1 in the resource list accordngly.  Make program_resource_location
stop doing math on negative values.  Remove hacks that are no longer
necessary now that we've stopped doing that.

Fixes 4 dEQP-GLES31.functional.program_interface_query tests:
- program_input.location.separable_fragment.var
- program_input.location.separable_fragment.var_array
- program_output.location.separable_vertex.var_array
- program_output.location.separable_vertex.var_array

v2: Delete more code

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Kenneth Graunke
2016-03-29 13:21:48 -07:00
parent 9fe211bec4
commit c123294dfe
2 changed files with 42 additions and 58 deletions
+33 -5
View File
@@ -3497,7 +3497,8 @@ build_stageref(struct gl_shader_program *shProg, const char *name,
* Create gl_shader_variable from ir_variable class.
*/
static gl_shader_variable *
create_shader_variable(struct gl_shader_program *shProg, const ir_variable *in)
create_shader_variable(struct gl_shader_program *shProg,
const ir_variable *in, bool use_implicit_location)
{
gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable);
if (!out)
@@ -3516,8 +3517,29 @@ create_shader_variable(struct gl_shader_program *shProg, const ir_variable *in)
if (!out->name)
return NULL;
/* From the ARB_program_interface_query specification:
*
* "Not all active variables are assigned valid locations; the
* following variables will have an effective location of -1:
*
* * uniforms declared as atomic counters;
*
* * members of a uniform block;
*
* * built-in inputs, outputs, and uniforms (starting with "gl_"); and
*
* * inputs or outputs not declared with a "location" layout qualifier,
* except for vertex shader inputs and fragment shader outputs."
*/
if (in->type->base_type == GLSL_TYPE_ATOMIC_UINT ||
is_gl_identifier(in->name) ||
!(in->data.explicit_location || use_implicit_location)) {
out->location = -1;
} else {
out->location = in->data.location;
}
out->type = in->type;
out->location = in->data.location;
out->index = in->data.index;
out->patch = in->data.patch;
out->mode = in->data.mode;
@@ -3563,7 +3585,12 @@ add_interface_variables(struct gl_shader_program *shProg,
if (strncmp(var->name, "gl_out_FragData", 15) == 0)
continue;
gl_shader_variable *sha_v = create_shader_variable(shProg, var);
const bool vs_input_or_fs_output =
(stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in) ||
(stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out);
gl_shader_variable *sha_v =
create_shader_variable(shProg, var, vs_input_or_fs_output);
if (!sha_v)
return false;
@@ -3597,7 +3624,8 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type)
}
if (type == iface) {
gl_shader_variable *sha_v = create_shader_variable(shProg, var);
gl_shader_variable *sha_v =
create_shader_variable(shProg, var, false);
if (!sha_v)
return false;
if (!add_program_resource(shProg, iface, sha_v,
@@ -3622,7 +3650,7 @@ add_fragdata_arrays(struct gl_shader_program *shProg)
ir_variable *var = node->as_variable();
if (var) {
assert(var->data.mode == ir_var_shader_out);
gl_shader_variable *sha_v = create_shader_variable(shProg, var);
gl_shader_variable *sha_v = create_shader_variable(shProg, var, true);
if (!sha_v)
return false;
if (!add_program_resource(shProg, GL_PROGRAM_OUTPUT, sha_v,
+9 -53
View File
@@ -101,24 +101,6 @@ _mesa_BindAttribLocation(GLuint program, GLuint index,
*/
}
static bool
is_active_attrib(const gl_shader_variable *var)
{
if (!var)
return false;
switch (var->mode) {
case ir_var_shader_in:
return var->location != -1;
case ir_var_system_value:
return true;
default:
return false;
}
}
void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
GLsizei maxLength, GLsizei * length, GLint * size,
@@ -159,9 +141,6 @@ _mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
const gl_shader_variable *const var = RESOURCE_VAR(res);
if (!is_active_attrib(var))
return;
const char *var_name = var->name;
_mesa_copy_string(name, maxLength, length, var_name);
@@ -208,19 +187,7 @@ _mesa_GetAttribLocation(GLuint program, const GLchar * name)
if (!res)
return -1;
GLint loc = program_resource_location(shProg, res, name, array_index);
/* The extra check against against 0 is made because of builtin-attribute
* locations that have offset applied. Function program_resource_location
* can return built-in attribute locations < 0 and glGetAttribLocation
* cannot be used on "conventional" attributes.
*
* From page 95 of the OpenGL 3.0 spec:
*
* "If name is not an active attribute, if name is a conventional
* attribute, or if an error occurs, -1 will be returned."
*/
return (loc >= 0) ? loc : -1;
return program_resource_location(shProg, res, name, array_index);
}
unsigned
@@ -235,8 +202,7 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
unsigned count = 0;
for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
if (res->Type == GL_PROGRAM_INPUT &&
res->StageReferences & (1 << MESA_SHADER_VERTEX) &&
is_active_attrib(RESOURCE_VAR(res)))
res->StageReferences & (1 << MESA_SHADER_VERTEX))
count++;
}
return count;
@@ -394,19 +360,7 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
if (!res)
return -1;
GLint loc = program_resource_location(shProg, res, name, array_index);
/* The extra check against against 0 is made because of builtin-attribute
* locations that have offset applied. Function program_resource_location
* can return built-in attribute locations < 0 and glGetFragDataLocation
* cannot be used on "conventional" attributes.
*
* From page 95 of the OpenGL 3.0 spec:
*
* "If name is not an active attribute, if name is a conventional
* attribute, or if an error occurs, -1 will be returned."
*/
return (loc >= 0) ? loc : -1;
return program_resource_location(shProg, res, name, array_index);
}
const char*
@@ -826,10 +780,6 @@ program_resource_location(struct gl_shader_program *shProg,
struct gl_program_resource *res, const char *name,
unsigned array_index)
{
/* Built-in locations should report GL_INVALID_INDEX. */
if (is_gl_identifier(name))
return GL_INVALID_INDEX;
/* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
* offsets are used internally to differentiate between built-in attributes
* and user-defined attributes.
@@ -838,6 +788,9 @@ program_resource_location(struct gl_shader_program *shProg,
case GL_PROGRAM_INPUT: {
const gl_shader_variable *var = RESOURCE_VAR(res);
if (var->location == -1)
return -1;
/* If the input is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= var->type->length) {
@@ -848,6 +801,9 @@ program_resource_location(struct gl_shader_program *shProg,
VERT_ATTRIB_GENERIC0);
}
case GL_PROGRAM_OUTPUT:
if (RESOURCE_VAR(res)->location == -1)
return -1;
/* If the output is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= RESOURCE_VAR(res)->type->length) {