free the ArrayObjects hash table
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@@ -771,6 +771,9 @@ alloc_shared_state( GLcontext *ctx )
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_mesa_DeleteHashTable(ss->BufferObjects);
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#endif
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if (ss->ArrayObjects)
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_mesa_DeleteHashTable (ss->ArrayObjects);
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if (ss->GL2Objects)
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_mesa_DeleteHashTable (ss->GL2Objects);
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@@ -911,6 +914,8 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
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_mesa_DeleteHashTable(ss->BufferObjects);
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#endif
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_mesa_DeleteHashTable(ss->ArrayObjects);
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#if FEATURE_ARB_shader_objects
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_mesa_DeleteHashTable(ss->GL2Objects);
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#endif
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