gallivm: make sampling more robust when the sampler setup is bogus

Pure integer formats cannot be sampled with linear tex / mip filters. In GL
such a setup would make the texture incomplete.
We shouldn't rely on the state tracker though to filter that out, just return
all zeros instead of dying in the lerp.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger
2015-05-29 18:17:24 +02:00
parent 0ad15e55bf
commit c0d2b83f0b
@@ -2501,7 +2501,7 @@ lp_build_sample_soa_code(struct gallivm_state *gallivm,
* all zero as mandated by d3d10 in this case.
*/
unsigned chan;
LLVMValueRef zero = lp_build_const_vec(gallivm, type, 0.0F);
LLVMValueRef zero = lp_build_zero(gallivm, type);
for (chan = 0; chan < 4; chan++) {
texel_out[chan] = zero;
}
@@ -2748,11 +2748,37 @@ lp_build_sample_soa_code(struct gallivm_state *gallivm,
else {
LLVMValueRef lod_fpart = NULL, lod_positive = NULL;
LLVMValueRef ilevel0 = NULL, ilevel1 = NULL;
boolean use_aos = util_format_fits_8unorm(bld.format_desc) &&
op_is_tex &&
/* not sure this is strictly needed or simply impossible */
derived_sampler_state.compare_mode == PIPE_TEX_COMPARE_NONE &&
lp_is_simple_wrap_mode(derived_sampler_state.wrap_s);
boolean use_aos;
if (util_format_is_pure_integer(static_texture_state->format) &&
!util_format_has_depth(bld.format_desc) &&
(static_sampler_state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR ||
static_sampler_state->min_img_filter == PIPE_TEX_FILTER_LINEAR ||
static_sampler_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)) {
/*
* Bail if impossible filtering is specified (the awkard additional
* depth check is because it is legal in gallium to have things like S8Z24
* here which would say it's pure int despite such formats should sample
* the depth component).
* In GL such filters make the texture incomplete, this makes it robust
* against state trackers which set this up regardless (we'd crash in the
* lerp later (except for gather)).
* Must do this after fetch_texel code since with GL state tracker we'll
* get some junk sampler for buffer textures.
*/
unsigned chan;
LLVMValueRef zero = lp_build_zero(gallivm, type);
for (chan = 0; chan < 4; chan++) {
texel_out[chan] = zero;
}
return;
}
use_aos = util_format_fits_8unorm(bld.format_desc) &&
op_is_tex &&
/* not sure this is strictly needed or simply impossible */
derived_sampler_state.compare_mode == PIPE_TEX_COMPARE_NONE &&
lp_is_simple_wrap_mode(derived_sampler_state.wrap_s);
use_aos &= bld.num_lods <= num_quads ||
derived_sampler_state.min_img_filter ==