[965] Move to using shared texture management code.

This removes the delayed texture upload optimization from 965, in exchange for
bringing us closer to PBO support.  It also disables SGIS_generate_mipmap,
which didn't seem to be working before anyway, according to the lodbias demo.
This commit is contained in:
Eric Anholt
2007-12-15 16:12:17 -08:00
parent 659baa3f25
commit c0b4257aa9
16 changed files with 49 additions and 1134 deletions
+2
View File
@@ -22,7 +22,9 @@ DRIVER_SOURCES = \
intel_state.c \
intel_tex.c \
intel_tex_format.c \
intel_tex_image.c \
intel_tex_layout.c \
intel_tex_subimage.c \
intel_tex_validate.c \
brw_cc.c \
brw_clip.c \
+1 -1
View File
@@ -255,7 +255,7 @@ static void copy_strided_array( GLubyte *dest,
GLuint count )
{
if (size == stride)
do_memcpy(dest, src, count * size);
memcpy(dest, src, count * size);
else {
GLuint i,j;
@@ -312,7 +312,7 @@ static void upload_wm_surfaces(struct brw_context *brw )
/* _NEW_TEXTURE, BRW_NEW_TEXDATA
*/
if (texUnit->_ReallyEnabled &&
intel_finalize_mipmap_tree(intel,texUnit->_Current))
intel_finalize_mipmap_tree(intel, i))
{
brw_update_texture_surface(ctx, i);
brw->wm.nr_surfaces = i+2;
+1 -1
View File
@@ -196,7 +196,7 @@ const struct dri_extension card_extensions[] =
{ "GL_MESA_pack_invert", NULL },
{ "GL_MESA_ycbcr_texture", NULL },
{ "GL_NV_blend_square", NULL },
{ "GL_SGIS_generate_mipmap", NULL },
/* { "GL_SGIS_generate_mipmap", NULL }, */
{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
{ "GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
+1 -57
View File
@@ -35,6 +35,7 @@
#include "texmem.h"
#include "intel_screen.h"
#include "intel_tex_obj.h"
#include "i830_common.h"
#include "tnl/t_vertex.h"
@@ -67,27 +68,6 @@ extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mo
#define INTEL_WRITE_FULL 0x2
#define INTEL_READ 0x4
struct intel_texture_object
{
struct gl_texture_object base; /* The "parent" object */
/* The mipmap tree must include at least these levels once
* validated:
*/
GLuint firstLevel;
GLuint lastLevel;
GLuint dirty_images[6];
GLuint dirty;
/* On validation any active images held in main memory or in other
* regions will be copied to this region and the old storage freed.
*/
struct intel_mipmap_tree *mt;
};
struct intel_context
{
GLcontext ctx; /* the parent class */
@@ -308,32 +288,6 @@ static inline void * __memcpy(void * to, const void * from, size_t n)
#endif
/* The system memcpy (at least on ubuntu 5.10) has problems copying
* to agp (writecombined) memory from a source which isn't 64-byte
* aligned - there is a 4x performance falloff.
*
* The x86 __memcpy is immune to this but is slightly slower
* (10%-ish) than the system memcpy.
*
* The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
* isn't much faster than x86_memcpy for agp copies.
*
* TODO: switch dynamically.
*/
static inline void *do_memcpy( void *dest, const void *src, size_t n )
{
if ( (((unsigned long)src) & 63) ||
(((unsigned long)dest) & 63)) {
return __memcpy(dest, src, n);
}
else
return memcpy(dest, src, n);
}
/* ================================================================
* Debugging:
*/
@@ -495,15 +449,5 @@ static inline struct intel_context *intel_context( GLcontext *ctx )
return (struct intel_context *)ctx;
}
static inline struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj )
{
return (struct intel_texture_object *)obj;
}
static inline struct intel_texture_image *intel_texture_image( struct gl_texture_image *img )
{
return (struct intel_texture_image *)img;
}
#endif
@@ -1,260 +0,0 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "dri_bufmgr.h"
#include "enums.h"
#include "imports.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
static GLenum
target_to_target(GLenum target)
{
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
return GL_TEXTURE_CUBE_MAP_ARB;
default:
return target;
}
}
struct intel_mipmap_tree *
intel_miptree_create(struct intel_context *intel,
GLenum target,
GLenum internal_format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint cpp,
GLboolean compressed)
{
GLboolean ok;
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
if (INTEL_DEBUG & DEBUG_TEXTURE)
_mesa_printf("%s target %s format %s level %d..%d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
_mesa_lookup_enum_by_nr(internal_format),
first_level,
last_level);
mt->target = target_to_target(target);
mt->internal_format = internal_format;
mt->first_level = first_level;
mt->last_level = last_level;
mt->width0 = width0;
mt->height0 = height0;
mt->depth0 = depth0;
mt->cpp = cpp;
mt->compressed = compressed;
switch (intel->intelScreen->deviceID) {
#if 0
case PCI_CHIP_I945_G:
ok = i945_miptree_layout( mt );
break;
case PCI_CHIP_I915_G:
case PCI_CHIP_I915_GM:
ok = i915_miptree_layout( mt );
break;
#endif
default:
if (INTEL_DEBUG & DEBUG_TEXTURE)
_mesa_printf("assuming BRW texture layouts\n");
ok = brw_miptree_layout( mt );
break;
}
if (ok)
mt->region = intel_region_alloc( intel,
mt->cpp,
mt->pitch,
mt->total_height );
if (!mt->region) {
free(mt);
return NULL;
}
return mt;
}
void intel_miptree_destroy( struct intel_context *intel,
struct intel_mipmap_tree *mt )
{
if (mt) {
GLuint i;
intel_region_release(&mt->region);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
if (mt->level[i].image_offset)
free(mt->level[i].image_offset);
free(mt);
}
}
void
intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
GLuint nr_images,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d)
{
mt->level[level].width = w;
mt->level[level].height = h;
mt->level[level].depth = d;
mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
mt->level[level].nr_images = nr_images;
if (INTEL_DEBUG & DEBUG_TEXTURE)
_mesa_printf("%s level %d img size: %d,%d level_offset 0x%x\n", __FUNCTION__, level, w, h,
mt->level[level].level_offset);
/* Not sure when this would happen, but anyway:
*/
if (mt->level[level].image_offset) {
free(mt->level[level].image_offset);
mt->level[level].image_offset = NULL;
}
if (nr_images > 1) {
mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint));
mt->level[level].image_offset[0] = 0;
}
}
void
intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
GLuint level, GLuint img,
GLuint x, GLuint y)
{
if (INTEL_DEBUG & DEBUG_TEXTURE)
_mesa_printf("%s level %d img %d pos %d,%d\n", __FUNCTION__, level, img, x, y);
if (img == 0)
assert(x == 0 && y == 0);
if (img > 0)
mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp;
}
/* Although we use the image_offset[] array to store relative offsets
* to cube faces, Mesa doesn't know anything about this and expects
* each cube face to be treated as a separate image.
*
* These functions present that view to mesa:
*/
const GLuint *
intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level)
{
static const GLuint zero = 0;
if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1)
return &zero;
else
return mt->level[level].image_offset;
}
GLuint
intel_miptree_image_offset(struct intel_mipmap_tree *mt,
GLuint face, GLuint level)
{
if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
return (mt->level[level].level_offset +
mt->level[level].image_offset[face]);
else
return mt->level[level].level_offset;
}
extern GLuint intel_compressed_alignment(GLenum);
/* Upload data for a particular image.
*/
GLboolean
intel_miptree_image_data(struct intel_context *intel,
struct intel_mipmap_tree *dst,
GLuint face,
GLuint level,
const void *src,
GLuint src_row_pitch,
GLuint src_image_pitch)
{
GLuint depth = dst->level[level].depth;
GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
GLuint i;
GLuint width, height, alignment;
width = dst->level[level].width;
height = dst->level[level].height;
if (dst->compressed) {
alignment = intel_compressed_alignment(dst->internal_format);
src_row_pitch = ALIGN(src_row_pitch, alignment);
width = ALIGN(width, alignment);
height = (height + 3) / 4;
}
DBG("%s\n", __FUNCTION__);
for (i = 0; i < depth; i++) {
intel_region_data(intel,
dst->region,
dst_offset + dst_depth_offset[i], /* dst_offset */
0, 0, /* dstx, dsty */
src,
src_row_pitch,
0, 0, /* source x, y */
width, height);
src += src_image_pitch;
}
return GL_TRUE;
}
+1
View File
@@ -0,0 +1 @@
../intel/intel_mipmap_tree.c
@@ -1,166 +0,0 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTEL_MIPMAP_TREE_H
#define INTEL_MIPMAP_TREE_H
#include "intel_regions.h"
/* A layer on top of the intel_regions code which adds:
*
* - Code to size and layout a region to hold a set of mipmaps.
* - Query to determine if a new image fits in an existing tree.
*
* The fixed mipmap layout of intel hardware where one offset
* specifies the position of all images in a mipmap hierachy
* complicates the implementation of GL texture image commands,
* compared to hardware where each image is specified with an
* independent offset.
*
* In an ideal world, each texture object would be associated with a
* single bufmgr buffer or 2d intel_region, and all the images within
* the texture object would slot into the tree as they arrive. The
* reality can be a little messier, as images can arrive from the user
* with sizes that don't fit in the existing tree, or in an order
* where the tree layout cannot be guessed immediately.
*
* This structure encodes an idealized mipmap tree. The GL image
* commands build these where possible, otherwise store the images in
* temporary system buffers.
*/
struct intel_mipmap_level {
GLuint level_offset;
GLuint width;
GLuint height;
GLuint depth;
GLuint nr_images;
/* Explicitly store the offset of each image for each cube face or
* depth value. Pretty much have to accept that hardware formats
* are going to be so diverse that there is no unified way to
* compute the offsets of depth/cube images within a mipmap level,
* so have to store them as a lookup table:
*/
GLuint *image_offset;
};
struct intel_mipmap_tree {
/* Effectively the key:
*/
GLenum target;
GLenum internal_format;
GLuint first_level;
GLuint last_level;
GLuint width0, height0, depth0;
GLuint cpp;
GLboolean compressed;
/* Derived from the above:
*/
GLuint pitch;
GLuint depth_pitch; /* per-image on i945? */
GLuint total_height;
/* Includes image offset tables:
*/
struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
/* The data is held here:
*/
struct intel_region *region;
/* These are also refcounted:
*/
GLuint refcount;
};
struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,
GLenum target,
GLenum internal_format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint cpp,
GLboolean compressed);
void intel_miptree_destroy( struct intel_context *intel,
struct intel_mipmap_tree *mt );
/* Return the linear offset of an image relative to the start of the
* tree:
*/
GLuint intel_miptree_image_offset( struct intel_mipmap_tree *mt,
GLuint face,
GLuint level );
/* Return pointers to each 2d slice within an image. Indexed by depth
* value.
*/
const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt,
GLuint level);
void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
GLuint nr_images,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d);
void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
GLuint level,
GLuint img,
GLuint x, GLuint y);
/* Upload an image into a tree
*/
GLboolean intel_miptree_image_data(struct intel_context *intel,
struct intel_mipmap_tree *dst,
GLuint face,
GLuint level,
const void *src,
GLuint src_row_pitch,
GLuint src_image_pitch);
/* i915_mipmap_tree.c:
*/
GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt );
GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt );
GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt );
#endif
+1
View File
@@ -0,0 +1 @@
../intel/intel_mipmap_tree.h
-316
View File
@@ -1,316 +0,0 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "mtypes.h"
#include "image.h"
#include "texstore.h"
#include "texformat.h"
#include "teximage.h"
#include "texobj.h"
#include "swrast/swrast.h"
#include "intel_context.h"
#include "intel_tex.h"
#include "intel_mipmap_tree.h"
static GLuint target_to_face( GLenum target )
{
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
return ((GLuint) target -
(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
default:
return 0;
}
}
static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
_mesa_store_teximage1d( ctx, target, level, internalFormat,
width, border, format, type,
pixels, packing, texObj, texImage );
intelObj->dirty_images[0] |= (1 << level);
intelObj->dirty |= 1;
}
static void intelTexSubImage1D( GLcontext *ctx,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
format, type, pixels, packing, texObj,
texImage);
intelObj->dirty_images[0] |= (1 << level);
intelObj->dirty |= 1;
}
/* Handles 2D, CUBE, RECT:
*/
static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
GLuint face = target_to_face(target);
_mesa_store_teximage2d( ctx, target, level, internalFormat,
width, height, border, format, type,
pixels, packing, texObj, texImage );
intelObj->dirty_images[face] |= (1 << level);
intelObj->dirty |= 1 << face;
}
static void intelTexSubImage2D( GLcontext *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
GLuint face = target_to_face(target);
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, type, pixels, packing, texObj,
texImage);
intelObj->dirty_images[face] |= (1 << level);
intelObj->dirty |= 1 << face;
}
static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
GLuint face = target_to_face(target);
_mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
height, border, imageSize, data, texObj, texImage);
intelObj->dirty_images[face] |= (1 << level);
intelObj->dirty |= 1 << face;
}
static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
GLuint face = target_to_face(target);
_mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, imageSize, data, texObj, texImage);
intelObj->dirty_images[face] |= (1 << level);
intelObj->dirty |= 1 << face;
}
static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
_mesa_store_teximage3d(ctx, target, level, internalFormat,
width, height, depth, border,
format, type, pixels,
&ctx->Unpack, texObj, texImage);
intelObj->dirty_images[0] |= (1 << level);
intelObj->dirty |= 1 << 0;
}
static void
intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
_mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels, packing, texObj, texImage);
intelObj->dirty_images[0] |= (1 << level);
intelObj->dirty |= 1 << 0;
}
static struct gl_texture_object *intelNewTextureObject( GLcontext *ctx,
GLuint name,
GLenum target )
{
struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
_mesa_initialize_texture_object(&obj->base, name, target);
return &obj->base;
}
static GLboolean intelIsTextureResident(GLcontext *ctx,
struct gl_texture_object *texObj)
{
#if 0
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
return
intelObj->mt &&
intelObj->mt->region &&
intel_is_region_resident(intel, intelObj->mt->region);
#endif
return 1;
}
static void intelTexParameter( GLcontext *ctx,
GLenum target,
struct gl_texture_object *texObj,
GLenum pname,
const GLfloat *params )
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
switch (pname) {
/* Anything which can affect the calculation of firstLevel and
* lastLevel, as changes to these may invalidate the miptree.
*/
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
intelObj->dirty |= 1;
break;
default:
break;
}
}
static void
intel_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
if (intelObj->mt)
intel_miptree_destroy(intel, intelObj->mt);
_mesa_delete_texture_object( ctx, texObj );
}
void intelInitTextureFuncs( struct dd_function_table *functions )
{
functions->NewTextureObject = intelNewTextureObject;
functions->ChooseTextureFormat = intelChooseTextureFormat;
functions->TexImage1D = intelTexImage1D;
functions->TexImage2D = intelTexImage2D;
functions->TexImage3D = intelTexImage3D;
functions->TexSubImage1D = intelTexSubImage1D;
functions->TexSubImage2D = intelTexSubImage2D;
functions->TexSubImage3D = intelTexSubImage3D;
functions->CopyTexImage1D = _swrast_copy_teximage1d;
functions->CopyTexImage2D = _swrast_copy_teximage2d;
functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
functions->DeleteTexture = intel_delete_texture_object;
functions->UpdateTexturePalette = NULL;
functions->IsTextureResident = intelIsTextureResident;
functions->TestProxyTexImage = _mesa_test_proxy_teximage;
functions->CompressedTexImage2D = intelCompressedTexImage2D;
functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
functions->TexParameter = intelTexParameter;
}
+1
View File
@@ -0,0 +1 @@
../intel/intel_tex.c
-47
View File
@@ -1,47 +0,0 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTELTEX_INC
#define INTELTEX_INC
#include "mtypes.h"
#include "intel_context.h"
void intelInitTextureFuncs( struct dd_function_table *functions );
const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
GLint internalFormat,
GLenum format,
GLenum type);
GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
struct gl_texture_object *tObj );
int intel_compressed_num_bytes(GLuint mesaFormat);
#endif
+1
View File
@@ -0,0 +1 @@
../intel/intel_tex_image.c
+1
View File
@@ -0,0 +1 @@
../intel/intel_tex_subimage.c
@@ -1,265 +0,0 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "mtypes.h"
#include "macros.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#include "dri_bufmgr.h"
/**
* Compute which mipmap levels that really need to be sent to the hardware.
* This depends on the base image size, GL_TEXTURE_MIN_LOD,
* GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
*/
static void intel_calculate_first_last_level( struct intel_texture_object *intelObj )
{
struct gl_texture_object *tObj = &intelObj->base;
const struct gl_texture_image * const baseImage =
tObj->Image[0][tObj->BaseLevel];
/* These must be signed values. MinLod and MaxLod can be negative numbers,
* and having firstLevel and lastLevel as signed prevents the need for
* extra sign checks.
*/
int firstLevel;
int lastLevel;
/* Yes, this looks overly complicated, but it's all needed.
*/
switch (tObj->Target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_CUBE_MAP:
if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
*/
firstLevel = lastLevel = tObj->BaseLevel;
}
else {
/* Currently not taking min/max lod into account here, those
* values are programmed as sampler state elsewhere and we
* upload the same mipmap levels regardless. Not sure if
* this makes sense as it means it isn't possible for the app
* to use min/max lod to reduce texture memory pressure:
*/
firstLevel = tObj->BaseLevel;
lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2,
tObj->MaxLevel);
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
}
break;
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_4D_SGIS:
firstLevel = lastLevel = 0;
break;
default:
return;
}
/* save these values */
intelObj->firstLevel = firstLevel;
intelObj->lastLevel = lastLevel;
}
static GLboolean copy_image_data_to_tree( struct intel_context *intel,
struct intel_texture_object *intelObj,
struct gl_texture_image *texImage,
GLuint face,
GLuint level)
{
return intel_miptree_image_data(intel,
intelObj->mt,
face,
level,
texImage->Data,
texImage->RowStride,
(texImage->RowStride *
texImage->Height *
texImage->TexFormat->TexelBytes));
}
static void intel_texture_invalidate( struct intel_texture_object *intelObj )
{
GLint nr_faces, face;
intelObj->dirty = ~0;
nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
for (face = 0; face < nr_faces; face++)
intelObj->dirty_images[face] = ~0;
}
#if 0
static void intel_texture_invalidate_cb( struct intel_context *intel,
void *ptr )
{
intel_texture_invalidate( (struct intel_texture_object *) ptr );
}
#endif
/*
*/
GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
struct gl_texture_object *tObj )
{
struct intel_texture_object *intelObj = intel_texture_object(tObj);
GLuint face, i;
GLuint nr_faces = 0;
struct gl_texture_image *firstImage;
GLuint cpp = 0;
if( tObj == intel->frame_buffer_texobj )
return GL_FALSE;
/* We know/require this is true by now:
*/
assert(intelObj->base._Complete);
/* What levels must the tree include at a minimum?
*/
if (intelObj->dirty) {
intel_calculate_first_last_level( intelObj );
/* intel_miptree_destroy(intel, intelObj->mt); */
/* intelObj->mt = NULL; */
}
firstImage = intelObj->base.Image[0][intelObj->firstLevel];
/* Fallback case:
*/
if (firstImage->Border) {
if (intelObj->mt) {
intel_miptree_destroy(intel, intelObj->mt);
intelObj->mt = NULL;
/* Set all images dirty:
*/
intel_texture_invalidate(intelObj);
}
return GL_FALSE;
}
if (firstImage->IsCompressed) {
cpp = intel_compressed_num_bytes(firstImage->TexFormat->MesaFormat);
} else {
cpp = firstImage->TexFormat->TexelBytes;
}
/* Check tree can hold all active levels. Check tree matches
* target, imageFormat, etc.
*/
if (intelObj->mt &&
(intelObj->mt->target != intelObj->base.Target ||
intelObj->mt->internal_format != firstImage->InternalFormat ||
intelObj->mt->first_level != intelObj->firstLevel ||
intelObj->mt->last_level != intelObj->lastLevel ||
intelObj->mt->width0 != firstImage->Width ||
intelObj->mt->height0 != firstImage->Height ||
intelObj->mt->depth0 != firstImage->Depth ||
intelObj->mt->cpp != cpp ||
intelObj->mt->compressed != firstImage->IsCompressed))
{
intel_miptree_destroy(intel, intelObj->mt);
intelObj->mt = NULL;
/* Set all images dirty:
*/
intel_texture_invalidate(intelObj);
}
/* May need to create a new tree:
*/
if (!intelObj->mt) {
intelObj->mt = intel_miptree_create(intel,
intelObj->base.Target,
firstImage->InternalFormat,
intelObj->firstLevel,
intelObj->lastLevel,
firstImage->Width,
firstImage->Height,
firstImage->Depth,
cpp,
firstImage->IsCompressed);
#if 0
/* Tell the buffer manager that we will manage the backing
* store, but we still want it to do fencing for us.
*/
bmBufferSetInvalidateCB(intel,
intelObj->mt->region->buffer,
intel_texture_invalidate_cb,
intelObj,
GL_FALSE);
#endif
}
/* Pull in any images not in the object's tree:
*/
if (intelObj->dirty) {
nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
for (face = 0; face < nr_faces; face++) {
if (intelObj->dirty_images[face]) {
for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
struct gl_texture_image *texImage = intelObj->base.Image[face][i];
/* Need to import images in main memory or held in other trees.
*/
if (intelObj->dirty_images[face] & (1<<i) &&
texImage) {
if (INTEL_DEBUG & DEBUG_TEXTURE)
_mesa_printf("copy data from image %d (%p) into object miptree\n",
i,
texImage->Data);
if (!copy_image_data_to_tree(intel,
intelObj,
texImage,
face,
i))
return GL_FALSE;
}
}
}
}
/* Only clear the dirty flags if everything went ok:
*/
for (face = 0; face < nr_faces; face++) {
intelObj->dirty_images[face] = 0;
}
intelObj->dirty = 0;
}
return GL_TRUE;
}
+1
View File
@@ -0,0 +1 @@
../intel/intel_tex_validate.c
+8 -18
View File
@@ -78,28 +78,17 @@ intel_miptree_create(struct intel_context *intel,
mt->compressed = compress_byte ? 1 : 0;
mt->refcount = 1;
switch (intel->intelScreen->deviceID) {
case PCI_CHIP_I945_G:
case PCI_CHIP_I945_GM:
case PCI_CHIP_I945_GME:
case PCI_CHIP_G33_G:
case PCI_CHIP_Q33_G:
case PCI_CHIP_Q35_G:
#ifdef I915
if (IS_945(intel->intelScreen->deviceID))
ok = i945_miptree_layout(mt);
break;
case PCI_CHIP_I915_G:
case PCI_CHIP_I915_GM:
case PCI_CHIP_I830_M:
case PCI_CHIP_I855_GM:
case PCI_CHIP_I865_G:
default:
/* All the i830 chips and the i915 use this layout:
*/
else
ok = i915_miptree_layout(mt);
break;
}
#else
ok = brw_miptree_layout(mt);
#endif
if (ok) {
#ifdef I915
if (!mt->compressed) {
int align;
@@ -125,6 +114,7 @@ intel_miptree_create(struct intel_context *intel,
mt->pitch /= cpp;
}
#endif /* I915 */
mt->region = intel_region_alloc(intel,
mt->cpp, mt->pitch, mt->total_height);
@@ -192,7 +192,6 @@ void intel_miptree_image_copy(struct intel_context *intel,
*/
GLboolean i915_miptree_layout(struct intel_mipmap_tree *mt);
GLboolean i945_miptree_layout(struct intel_mipmap_tree *mt);
GLboolean brw_miptree_layout(struct intel_mipmap_tree *mt);
#endif
+8
View File
@@ -1,3 +1,4 @@
#include "swrast/swrast.h"
#include "texobj.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
@@ -166,10 +167,17 @@ intelInitTextureFuncs(struct dd_function_table *functions)
functions->TexSubImage1D = intelTexSubImage1D;
functions->TexSubImage2D = intelTexSubImage2D;
functions->TexSubImage3D = intelTexSubImage3D;
#ifdef I915
functions->CopyTexImage1D = intelCopyTexImage1D;
functions->CopyTexImage2D = intelCopyTexImage2D;
functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
#else
functions->CopyTexImage1D = _swrast_copy_teximage1d;
functions->CopyTexImage2D = _swrast_copy_teximage2d;
functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
#endif
functions->GetTexImage = intelGetTexImage;
/* compressed texture functions */
@@ -40,6 +40,7 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj)
firstLevel = lastLevel = tObj->BaseLevel;
}
else {
#ifdef I915
firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
@@ -47,6 +48,18 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj)
lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
lastLevel = MIN2(lastLevel, tObj->MaxLevel);
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
#else
/* Currently not taking min/max lod into account here, those
* values are programmed as sampler state elsewhere and we
* upload the same mipmap levels regardless. Not sure if
* this makes sense as it means it isn't possible for the app
* to use min/max lod to reduce texture memory pressure:
*/
firstLevel = tObj->BaseLevel;
lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2,
tObj->MaxLevel);
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
#endif
}
break;
case GL_TEXTURE_RECTANGLE_NV:
@@ -211,8 +224,15 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
}
}
#ifdef I915
/* XXX: what is this flush about?
* On 965, it causes a batch flush in the middle of the state relocation
* emits, which means that the eventual rendering doesn't have all of the
* required relocations in place.
*/
if (need_flush)
intel_batchbuffer_flush(intel->batch);
#endif
return GL_TRUE;
}