[965] Move to using shared texture management code.
This removes the delayed texture upload optimization from 965, in exchange for bringing us closer to PBO support. It also disables SGIS_generate_mipmap, which didn't seem to be working before anyway, according to the lodbias demo.
This commit is contained in:
@@ -22,7 +22,9 @@ DRIVER_SOURCES = \
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intel_state.c \
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intel_tex.c \
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intel_tex_format.c \
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intel_tex_image.c \
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intel_tex_layout.c \
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intel_tex_subimage.c \
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intel_tex_validate.c \
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brw_cc.c \
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brw_clip.c \
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@@ -255,7 +255,7 @@ static void copy_strided_array( GLubyte *dest,
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GLuint count )
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{
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if (size == stride)
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do_memcpy(dest, src, count * size);
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memcpy(dest, src, count * size);
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else {
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GLuint i,j;
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@@ -312,7 +312,7 @@ static void upload_wm_surfaces(struct brw_context *brw )
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/* _NEW_TEXTURE, BRW_NEW_TEXDATA
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*/
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if (texUnit->_ReallyEnabled &&
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intel_finalize_mipmap_tree(intel,texUnit->_Current))
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intel_finalize_mipmap_tree(intel, i))
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{
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brw_update_texture_surface(ctx, i);
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brw->wm.nr_surfaces = i+2;
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@@ -196,7 +196,7 @@ const struct dri_extension card_extensions[] =
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{ "GL_MESA_pack_invert", NULL },
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{ "GL_MESA_ycbcr_texture", NULL },
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{ "GL_NV_blend_square", NULL },
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{ "GL_SGIS_generate_mipmap", NULL },
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/* { "GL_SGIS_generate_mipmap", NULL }, */
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{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
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{ "GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
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{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
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@@ -35,6 +35,7 @@
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#include "texmem.h"
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#include "intel_screen.h"
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#include "intel_tex_obj.h"
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#include "i830_common.h"
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#include "tnl/t_vertex.h"
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@@ -67,27 +68,6 @@ extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mo
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#define INTEL_WRITE_FULL 0x2
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#define INTEL_READ 0x4
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struct intel_texture_object
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{
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struct gl_texture_object base; /* The "parent" object */
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/* The mipmap tree must include at least these levels once
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* validated:
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*/
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GLuint firstLevel;
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GLuint lastLevel;
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GLuint dirty_images[6];
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GLuint dirty;
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/* On validation any active images held in main memory or in other
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* regions will be copied to this region and the old storage freed.
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*/
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struct intel_mipmap_tree *mt;
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};
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struct intel_context
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{
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GLcontext ctx; /* the parent class */
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@@ -308,32 +288,6 @@ static inline void * __memcpy(void * to, const void * from, size_t n)
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#endif
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/* The system memcpy (at least on ubuntu 5.10) has problems copying
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* to agp (writecombined) memory from a source which isn't 64-byte
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* aligned - there is a 4x performance falloff.
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*
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* The x86 __memcpy is immune to this but is slightly slower
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* (10%-ish) than the system memcpy.
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*
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* The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
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* isn't much faster than x86_memcpy for agp copies.
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*
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* TODO: switch dynamically.
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*/
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static inline void *do_memcpy( void *dest, const void *src, size_t n )
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{
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if ( (((unsigned long)src) & 63) ||
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(((unsigned long)dest) & 63)) {
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return __memcpy(dest, src, n);
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}
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else
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return memcpy(dest, src, n);
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}
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/* ================================================================
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* Debugging:
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*/
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@@ -495,15 +449,5 @@ static inline struct intel_context *intel_context( GLcontext *ctx )
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return (struct intel_context *)ctx;
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}
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static inline struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj )
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{
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return (struct intel_texture_object *)obj;
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}
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static inline struct intel_texture_image *intel_texture_image( struct gl_texture_image *img )
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{
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return (struct intel_texture_image *)img;
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}
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#endif
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@@ -1,260 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "intel_context.h"
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#include "intel_mipmap_tree.h"
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#include "intel_regions.h"
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#include "dri_bufmgr.h"
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#include "enums.h"
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#include "imports.h"
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#define FILE_DEBUG_FLAG DEBUG_MIPTREE
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static GLenum
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target_to_target(GLenum target)
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{
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switch (target) {
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
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return GL_TEXTURE_CUBE_MAP_ARB;
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default:
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return target;
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}
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}
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struct intel_mipmap_tree *
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intel_miptree_create(struct intel_context *intel,
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GLenum target,
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GLenum internal_format,
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GLuint first_level,
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GLuint last_level,
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GLuint width0,
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GLuint height0,
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GLuint depth0,
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GLuint cpp,
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GLboolean compressed)
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{
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GLboolean ok;
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struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
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if (INTEL_DEBUG & DEBUG_TEXTURE)
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_mesa_printf("%s target %s format %s level %d..%d\n", __FUNCTION__,
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_mesa_lookup_enum_by_nr(target),
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_mesa_lookup_enum_by_nr(internal_format),
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first_level,
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last_level);
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mt->target = target_to_target(target);
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mt->internal_format = internal_format;
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mt->first_level = first_level;
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mt->last_level = last_level;
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mt->width0 = width0;
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mt->height0 = height0;
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mt->depth0 = depth0;
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mt->cpp = cpp;
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mt->compressed = compressed;
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switch (intel->intelScreen->deviceID) {
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#if 0
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case PCI_CHIP_I945_G:
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ok = i945_miptree_layout( mt );
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break;
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case PCI_CHIP_I915_G:
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case PCI_CHIP_I915_GM:
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ok = i915_miptree_layout( mt );
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break;
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#endif
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default:
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if (INTEL_DEBUG & DEBUG_TEXTURE)
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_mesa_printf("assuming BRW texture layouts\n");
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ok = brw_miptree_layout( mt );
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break;
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}
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if (ok)
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mt->region = intel_region_alloc( intel,
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mt->cpp,
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mt->pitch,
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mt->total_height );
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if (!mt->region) {
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free(mt);
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return NULL;
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}
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return mt;
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}
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void intel_miptree_destroy( struct intel_context *intel,
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struct intel_mipmap_tree *mt )
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{
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if (mt) {
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GLuint i;
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intel_region_release(&mt->region);
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for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
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if (mt->level[i].image_offset)
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free(mt->level[i].image_offset);
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free(mt);
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}
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}
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void
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intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
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GLuint level,
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GLuint nr_images,
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GLuint x, GLuint y,
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GLuint w, GLuint h, GLuint d)
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{
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mt->level[level].width = w;
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mt->level[level].height = h;
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mt->level[level].depth = d;
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mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
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mt->level[level].nr_images = nr_images;
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if (INTEL_DEBUG & DEBUG_TEXTURE)
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_mesa_printf("%s level %d img size: %d,%d level_offset 0x%x\n", __FUNCTION__, level, w, h,
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mt->level[level].level_offset);
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/* Not sure when this would happen, but anyway:
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*/
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if (mt->level[level].image_offset) {
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free(mt->level[level].image_offset);
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mt->level[level].image_offset = NULL;
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}
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if (nr_images > 1) {
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mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint));
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mt->level[level].image_offset[0] = 0;
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}
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}
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void
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intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
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GLuint level, GLuint img,
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GLuint x, GLuint y)
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{
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if (INTEL_DEBUG & DEBUG_TEXTURE)
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_mesa_printf("%s level %d img %d pos %d,%d\n", __FUNCTION__, level, img, x, y);
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if (img == 0)
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assert(x == 0 && y == 0);
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if (img > 0)
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mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp;
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}
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/* Although we use the image_offset[] array to store relative offsets
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* to cube faces, Mesa doesn't know anything about this and expects
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* each cube face to be treated as a separate image.
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*
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* These functions present that view to mesa:
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*/
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const GLuint *
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intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level)
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{
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static const GLuint zero = 0;
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if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1)
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return &zero;
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else
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return mt->level[level].image_offset;
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}
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GLuint
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intel_miptree_image_offset(struct intel_mipmap_tree *mt,
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GLuint face, GLuint level)
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{
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if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
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return (mt->level[level].level_offset +
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mt->level[level].image_offset[face]);
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else
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return mt->level[level].level_offset;
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}
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extern GLuint intel_compressed_alignment(GLenum);
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/* Upload data for a particular image.
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*/
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GLboolean
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intel_miptree_image_data(struct intel_context *intel,
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struct intel_mipmap_tree *dst,
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GLuint face,
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GLuint level,
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const void *src,
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GLuint src_row_pitch,
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GLuint src_image_pitch)
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{
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GLuint depth = dst->level[level].depth;
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GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
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const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
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GLuint i;
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GLuint width, height, alignment;
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width = dst->level[level].width;
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height = dst->level[level].height;
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if (dst->compressed) {
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alignment = intel_compressed_alignment(dst->internal_format);
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src_row_pitch = ALIGN(src_row_pitch, alignment);
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width = ALIGN(width, alignment);
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height = (height + 3) / 4;
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}
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DBG("%s\n", __FUNCTION__);
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for (i = 0; i < depth; i++) {
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intel_region_data(intel,
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dst->region,
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dst_offset + dst_depth_offset[i], /* dst_offset */
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0, 0, /* dstx, dsty */
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src,
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src_row_pitch,
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0, 0, /* source x, y */
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width, height);
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src += src_image_pitch;
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}
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return GL_TRUE;
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}
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@@ -0,0 +1 @@
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../intel/intel_mipmap_tree.c
|
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@@ -1,166 +0,0 @@
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/**************************************************************************
|
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*
|
||||
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
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#ifndef INTEL_MIPMAP_TREE_H
|
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#define INTEL_MIPMAP_TREE_H
|
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|
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#include "intel_regions.h"
|
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|
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/* A layer on top of the intel_regions code which adds:
|
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*
|
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* - Code to size and layout a region to hold a set of mipmaps.
|
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* - Query to determine if a new image fits in an existing tree.
|
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*
|
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* The fixed mipmap layout of intel hardware where one offset
|
||||
* specifies the position of all images in a mipmap hierachy
|
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* complicates the implementation of GL texture image commands,
|
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* compared to hardware where each image is specified with an
|
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* independent offset.
|
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*
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* In an ideal world, each texture object would be associated with a
|
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* single bufmgr buffer or 2d intel_region, and all the images within
|
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* the texture object would slot into the tree as they arrive. The
|
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* reality can be a little messier, as images can arrive from the user
|
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* with sizes that don't fit in the existing tree, or in an order
|
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* where the tree layout cannot be guessed immediately.
|
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*
|
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* This structure encodes an idealized mipmap tree. The GL image
|
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* commands build these where possible, otherwise store the images in
|
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* temporary system buffers.
|
||||
*/
|
||||
|
||||
|
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struct intel_mipmap_level {
|
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GLuint level_offset;
|
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GLuint width;
|
||||
GLuint height;
|
||||
GLuint depth;
|
||||
GLuint nr_images;
|
||||
|
||||
/* Explicitly store the offset of each image for each cube face or
|
||||
* depth value. Pretty much have to accept that hardware formats
|
||||
* are going to be so diverse that there is no unified way to
|
||||
* compute the offsets of depth/cube images within a mipmap level,
|
||||
* so have to store them as a lookup table:
|
||||
*/
|
||||
GLuint *image_offset;
|
||||
};
|
||||
|
||||
struct intel_mipmap_tree {
|
||||
/* Effectively the key:
|
||||
*/
|
||||
GLenum target;
|
||||
GLenum internal_format;
|
||||
|
||||
GLuint first_level;
|
||||
GLuint last_level;
|
||||
|
||||
GLuint width0, height0, depth0;
|
||||
GLuint cpp;
|
||||
GLboolean compressed;
|
||||
|
||||
/* Derived from the above:
|
||||
*/
|
||||
GLuint pitch;
|
||||
GLuint depth_pitch; /* per-image on i945? */
|
||||
GLuint total_height;
|
||||
|
||||
/* Includes image offset tables:
|
||||
*/
|
||||
struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
|
||||
|
||||
/* The data is held here:
|
||||
*/
|
||||
struct intel_region *region;
|
||||
|
||||
/* These are also refcounted:
|
||||
*/
|
||||
GLuint refcount;
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,
|
||||
GLenum target,
|
||||
GLenum internal_format,
|
||||
GLuint first_level,
|
||||
GLuint last_level,
|
||||
GLuint width0,
|
||||
GLuint height0,
|
||||
GLuint depth0,
|
||||
GLuint cpp,
|
||||
GLboolean compressed);
|
||||
|
||||
void intel_miptree_destroy( struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt );
|
||||
|
||||
|
||||
/* Return the linear offset of an image relative to the start of the
|
||||
* tree:
|
||||
*/
|
||||
GLuint intel_miptree_image_offset( struct intel_mipmap_tree *mt,
|
||||
GLuint face,
|
||||
GLuint level );
|
||||
|
||||
/* Return pointers to each 2d slice within an image. Indexed by depth
|
||||
* value.
|
||||
*/
|
||||
const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt,
|
||||
GLuint level);
|
||||
|
||||
|
||||
void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
|
||||
GLuint level,
|
||||
GLuint nr_images,
|
||||
GLuint x, GLuint y,
|
||||
GLuint w, GLuint h, GLuint d);
|
||||
|
||||
void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
|
||||
GLuint level,
|
||||
GLuint img,
|
||||
GLuint x, GLuint y);
|
||||
|
||||
|
||||
/* Upload an image into a tree
|
||||
*/
|
||||
GLboolean intel_miptree_image_data(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *dst,
|
||||
GLuint face,
|
||||
GLuint level,
|
||||
const void *src,
|
||||
GLuint src_row_pitch,
|
||||
GLuint src_image_pitch);
|
||||
|
||||
/* i915_mipmap_tree.c:
|
||||
*/
|
||||
GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt );
|
||||
GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt );
|
||||
GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt );
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1 @@
|
||||
../intel/intel_mipmap_tree.h
|
||||
@@ -1,316 +0,0 @@
|
||||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include "mtypes.h"
|
||||
#include "image.h"
|
||||
#include "texstore.h"
|
||||
#include "texformat.h"
|
||||
#include "teximage.h"
|
||||
#include "texobj.h"
|
||||
#include "swrast/swrast.h"
|
||||
|
||||
|
||||
#include "intel_context.h"
|
||||
#include "intel_tex.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
|
||||
|
||||
static GLuint target_to_face( GLenum target )
|
||||
{
|
||||
switch (target) {
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
||||
return ((GLuint) target -
|
||||
(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level,
|
||||
GLint internalFormat,
|
||||
GLint width, GLint border,
|
||||
GLenum format, GLenum type, const GLvoid *pixels,
|
||||
const struct gl_pixelstore_attrib *packing,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
|
||||
_mesa_store_teximage1d( ctx, target, level, internalFormat,
|
||||
width, border, format, type,
|
||||
pixels, packing, texObj, texImage );
|
||||
|
||||
intelObj->dirty_images[0] |= (1 << level);
|
||||
intelObj->dirty |= 1;
|
||||
}
|
||||
|
||||
static void intelTexSubImage1D( GLcontext *ctx,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLsizei width,
|
||||
GLenum format, GLenum type,
|
||||
const GLvoid *pixels,
|
||||
const struct gl_pixelstore_attrib *packing,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
|
||||
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
|
||||
format, type, pixels, packing, texObj,
|
||||
texImage);
|
||||
|
||||
intelObj->dirty_images[0] |= (1 << level);
|
||||
intelObj->dirty |= 1;
|
||||
}
|
||||
|
||||
|
||||
/* Handles 2D, CUBE, RECT:
|
||||
*/
|
||||
static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level,
|
||||
GLint internalFormat,
|
||||
GLint width, GLint height, GLint border,
|
||||
GLenum format, GLenum type, const GLvoid *pixels,
|
||||
const struct gl_pixelstore_attrib *packing,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
GLuint face = target_to_face(target);
|
||||
|
||||
_mesa_store_teximage2d( ctx, target, level, internalFormat,
|
||||
width, height, border, format, type,
|
||||
pixels, packing, texObj, texImage );
|
||||
|
||||
intelObj->dirty_images[face] |= (1 << level);
|
||||
intelObj->dirty |= 1 << face;
|
||||
}
|
||||
|
||||
static void intelTexSubImage2D( GLcontext *ctx,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type,
|
||||
const GLvoid *pixels,
|
||||
const struct gl_pixelstore_attrib *packing,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
GLuint face = target_to_face(target);
|
||||
|
||||
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
|
||||
height, format, type, pixels, packing, texObj,
|
||||
texImage);
|
||||
|
||||
intelObj->dirty_images[face] |= (1 << level);
|
||||
intelObj->dirty |= 1 << face;
|
||||
}
|
||||
|
||||
static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
|
||||
GLint internalFormat,
|
||||
GLint width, GLint height, GLint border,
|
||||
GLsizei imageSize, const GLvoid *data,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
GLuint face = target_to_face(target);
|
||||
|
||||
_mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
|
||||
height, border, imageSize, data, texObj, texImage);
|
||||
|
||||
intelObj->dirty_images[face] |= (1 << level);
|
||||
intelObj->dirty |= 1 << face;
|
||||
}
|
||||
|
||||
|
||||
static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format,
|
||||
GLsizei imageSize, const GLvoid *data,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
GLuint face = target_to_face(target);
|
||||
|
||||
_mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
|
||||
height, format, imageSize, data, texObj, texImage);
|
||||
|
||||
intelObj->dirty_images[face] |= (1 << level);
|
||||
intelObj->dirty |= 1 << face;
|
||||
}
|
||||
|
||||
|
||||
static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level,
|
||||
GLint internalFormat,
|
||||
GLint width, GLint height, GLint depth,
|
||||
GLint border,
|
||||
GLenum format, GLenum type, const GLvoid *pixels,
|
||||
const struct gl_pixelstore_attrib *packing,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
|
||||
_mesa_store_teximage3d(ctx, target, level, internalFormat,
|
||||
width, height, depth, border,
|
||||
format, type, pixels,
|
||||
&ctx->Unpack, texObj, texImage);
|
||||
|
||||
intelObj->dirty_images[0] |= (1 << level);
|
||||
intelObj->dirty |= 1 << 0;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type,
|
||||
const GLvoid *pixels,
|
||||
const struct gl_pixelstore_attrib *packing,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
|
||||
_mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
|
||||
width, height, depth,
|
||||
format, type, pixels, packing, texObj, texImage);
|
||||
|
||||
intelObj->dirty_images[0] |= (1 << level);
|
||||
intelObj->dirty |= 1 << 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static struct gl_texture_object *intelNewTextureObject( GLcontext *ctx,
|
||||
GLuint name,
|
||||
GLenum target )
|
||||
{
|
||||
struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
|
||||
|
||||
_mesa_initialize_texture_object(&obj->base, name, target);
|
||||
|
||||
return &obj->base;
|
||||
}
|
||||
|
||||
static GLboolean intelIsTextureResident(GLcontext *ctx,
|
||||
struct gl_texture_object *texObj)
|
||||
{
|
||||
#if 0
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
|
||||
return
|
||||
intelObj->mt &&
|
||||
intelObj->mt->region &&
|
||||
intel_is_region_resident(intel, intelObj->mt->region);
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void intelTexParameter( GLcontext *ctx,
|
||||
GLenum target,
|
||||
struct gl_texture_object *texObj,
|
||||
GLenum pname,
|
||||
const GLfloat *params )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
|
||||
switch (pname) {
|
||||
/* Anything which can affect the calculation of firstLevel and
|
||||
* lastLevel, as changes to these may invalidate the miptree.
|
||||
*/
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
case GL_TEXTURE_BASE_LEVEL:
|
||||
case GL_TEXTURE_MAX_LEVEL:
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
intelObj->dirty |= 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
intel_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_texture_object *intelObj = intel_texture_object(texObj);
|
||||
|
||||
if (intelObj->mt)
|
||||
intel_miptree_destroy(intel, intelObj->mt);
|
||||
|
||||
_mesa_delete_texture_object( ctx, texObj );
|
||||
}
|
||||
|
||||
void intelInitTextureFuncs( struct dd_function_table *functions )
|
||||
{
|
||||
functions->NewTextureObject = intelNewTextureObject;
|
||||
functions->ChooseTextureFormat = intelChooseTextureFormat;
|
||||
functions->TexImage1D = intelTexImage1D;
|
||||
functions->TexImage2D = intelTexImage2D;
|
||||
functions->TexImage3D = intelTexImage3D;
|
||||
functions->TexSubImage1D = intelTexSubImage1D;
|
||||
functions->TexSubImage2D = intelTexSubImage2D;
|
||||
functions->TexSubImage3D = intelTexSubImage3D;
|
||||
functions->CopyTexImage1D = _swrast_copy_teximage1d;
|
||||
functions->CopyTexImage2D = _swrast_copy_teximage2d;
|
||||
functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
|
||||
functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
|
||||
functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
|
||||
functions->DeleteTexture = intel_delete_texture_object;
|
||||
functions->UpdateTexturePalette = NULL;
|
||||
functions->IsTextureResident = intelIsTextureResident;
|
||||
functions->TestProxyTexImage = _mesa_test_proxy_teximage;
|
||||
functions->CompressedTexImage2D = intelCompressedTexImage2D;
|
||||
functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
|
||||
functions->TexParameter = intelTexParameter;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
+1
@@ -0,0 +1 @@
|
||||
../intel/intel_tex.c
|
||||
@@ -1,47 +0,0 @@
|
||||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef INTELTEX_INC
|
||||
#define INTELTEX_INC
|
||||
|
||||
#include "mtypes.h"
|
||||
#include "intel_context.h"
|
||||
|
||||
|
||||
void intelInitTextureFuncs( struct dd_function_table *functions );
|
||||
|
||||
const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
|
||||
GLint internalFormat,
|
||||
GLenum format,
|
||||
GLenum type);
|
||||
|
||||
GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
|
||||
struct gl_texture_object *tObj );
|
||||
|
||||
int intel_compressed_num_bytes(GLuint mesaFormat);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1 @@
|
||||
../intel/intel_tex_image.c
|
||||
@@ -0,0 +1 @@
|
||||
../intel/intel_tex_subimage.c
|
||||
@@ -1,265 +0,0 @@
|
||||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include "mtypes.h"
|
||||
#include "macros.h"
|
||||
|
||||
#include "intel_context.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
#include "intel_tex.h"
|
||||
#include "dri_bufmgr.h"
|
||||
|
||||
/**
|
||||
* Compute which mipmap levels that really need to be sent to the hardware.
|
||||
* This depends on the base image size, GL_TEXTURE_MIN_LOD,
|
||||
* GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
|
||||
*/
|
||||
static void intel_calculate_first_last_level( struct intel_texture_object *intelObj )
|
||||
{
|
||||
struct gl_texture_object *tObj = &intelObj->base;
|
||||
const struct gl_texture_image * const baseImage =
|
||||
tObj->Image[0][tObj->BaseLevel];
|
||||
|
||||
/* These must be signed values. MinLod and MaxLod can be negative numbers,
|
||||
* and having firstLevel and lastLevel as signed prevents the need for
|
||||
* extra sign checks.
|
||||
*/
|
||||
int firstLevel;
|
||||
int lastLevel;
|
||||
|
||||
/* Yes, this looks overly complicated, but it's all needed.
|
||||
*/
|
||||
switch (tObj->Target) {
|
||||
case GL_TEXTURE_1D:
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_3D:
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
|
||||
/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
|
||||
*/
|
||||
firstLevel = lastLevel = tObj->BaseLevel;
|
||||
}
|
||||
else {
|
||||
/* Currently not taking min/max lod into account here, those
|
||||
* values are programmed as sampler state elsewhere and we
|
||||
* upload the same mipmap levels regardless. Not sure if
|
||||
* this makes sense as it means it isn't possible for the app
|
||||
* to use min/max lod to reduce texture memory pressure:
|
||||
*/
|
||||
firstLevel = tObj->BaseLevel;
|
||||
lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2,
|
||||
tObj->MaxLevel);
|
||||
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
case GL_TEXTURE_4D_SGIS:
|
||||
firstLevel = lastLevel = 0;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
/* save these values */
|
||||
intelObj->firstLevel = firstLevel;
|
||||
intelObj->lastLevel = lastLevel;
|
||||
}
|
||||
|
||||
static GLboolean copy_image_data_to_tree( struct intel_context *intel,
|
||||
struct intel_texture_object *intelObj,
|
||||
struct gl_texture_image *texImage,
|
||||
GLuint face,
|
||||
GLuint level)
|
||||
{
|
||||
return intel_miptree_image_data(intel,
|
||||
intelObj->mt,
|
||||
face,
|
||||
level,
|
||||
texImage->Data,
|
||||
texImage->RowStride,
|
||||
(texImage->RowStride *
|
||||
texImage->Height *
|
||||
texImage->TexFormat->TexelBytes));
|
||||
}
|
||||
|
||||
static void intel_texture_invalidate( struct intel_texture_object *intelObj )
|
||||
{
|
||||
GLint nr_faces, face;
|
||||
intelObj->dirty = ~0;
|
||||
|
||||
nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
|
||||
for (face = 0; face < nr_faces; face++)
|
||||
intelObj->dirty_images[face] = ~0;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void intel_texture_invalidate_cb( struct intel_context *intel,
|
||||
void *ptr )
|
||||
{
|
||||
intel_texture_invalidate( (struct intel_texture_object *) ptr );
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
*/
|
||||
GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
|
||||
struct gl_texture_object *tObj )
|
||||
{
|
||||
struct intel_texture_object *intelObj = intel_texture_object(tObj);
|
||||
GLuint face, i;
|
||||
GLuint nr_faces = 0;
|
||||
struct gl_texture_image *firstImage;
|
||||
GLuint cpp = 0;
|
||||
|
||||
if( tObj == intel->frame_buffer_texobj )
|
||||
return GL_FALSE;
|
||||
|
||||
/* We know/require this is true by now:
|
||||
*/
|
||||
assert(intelObj->base._Complete);
|
||||
|
||||
/* What levels must the tree include at a minimum?
|
||||
*/
|
||||
if (intelObj->dirty) {
|
||||
intel_calculate_first_last_level( intelObj );
|
||||
/* intel_miptree_destroy(intel, intelObj->mt); */
|
||||
/* intelObj->mt = NULL; */
|
||||
}
|
||||
|
||||
firstImage = intelObj->base.Image[0][intelObj->firstLevel];
|
||||
|
||||
/* Fallback case:
|
||||
*/
|
||||
if (firstImage->Border) {
|
||||
if (intelObj->mt) {
|
||||
intel_miptree_destroy(intel, intelObj->mt);
|
||||
intelObj->mt = NULL;
|
||||
/* Set all images dirty:
|
||||
*/
|
||||
intel_texture_invalidate(intelObj);
|
||||
}
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (firstImage->IsCompressed) {
|
||||
cpp = intel_compressed_num_bytes(firstImage->TexFormat->MesaFormat);
|
||||
} else {
|
||||
cpp = firstImage->TexFormat->TexelBytes;
|
||||
}
|
||||
|
||||
/* Check tree can hold all active levels. Check tree matches
|
||||
* target, imageFormat, etc.
|
||||
*/
|
||||
if (intelObj->mt &&
|
||||
(intelObj->mt->target != intelObj->base.Target ||
|
||||
intelObj->mt->internal_format != firstImage->InternalFormat ||
|
||||
intelObj->mt->first_level != intelObj->firstLevel ||
|
||||
intelObj->mt->last_level != intelObj->lastLevel ||
|
||||
intelObj->mt->width0 != firstImage->Width ||
|
||||
intelObj->mt->height0 != firstImage->Height ||
|
||||
intelObj->mt->depth0 != firstImage->Depth ||
|
||||
intelObj->mt->cpp != cpp ||
|
||||
intelObj->mt->compressed != firstImage->IsCompressed))
|
||||
{
|
||||
intel_miptree_destroy(intel, intelObj->mt);
|
||||
intelObj->mt = NULL;
|
||||
|
||||
/* Set all images dirty:
|
||||
*/
|
||||
intel_texture_invalidate(intelObj);
|
||||
}
|
||||
|
||||
|
||||
/* May need to create a new tree:
|
||||
*/
|
||||
if (!intelObj->mt) {
|
||||
intelObj->mt = intel_miptree_create(intel,
|
||||
intelObj->base.Target,
|
||||
firstImage->InternalFormat,
|
||||
intelObj->firstLevel,
|
||||
intelObj->lastLevel,
|
||||
firstImage->Width,
|
||||
firstImage->Height,
|
||||
firstImage->Depth,
|
||||
cpp,
|
||||
firstImage->IsCompressed);
|
||||
#if 0
|
||||
/* Tell the buffer manager that we will manage the backing
|
||||
* store, but we still want it to do fencing for us.
|
||||
*/
|
||||
bmBufferSetInvalidateCB(intel,
|
||||
intelObj->mt->region->buffer,
|
||||
intel_texture_invalidate_cb,
|
||||
intelObj,
|
||||
GL_FALSE);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Pull in any images not in the object's tree:
|
||||
*/
|
||||
if (intelObj->dirty) {
|
||||
nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
|
||||
for (face = 0; face < nr_faces; face++) {
|
||||
if (intelObj->dirty_images[face]) {
|
||||
for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
|
||||
struct gl_texture_image *texImage = intelObj->base.Image[face][i];
|
||||
|
||||
/* Need to import images in main memory or held in other trees.
|
||||
*/
|
||||
if (intelObj->dirty_images[face] & (1<<i) &&
|
||||
texImage) {
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_TEXTURE)
|
||||
_mesa_printf("copy data from image %d (%p) into object miptree\n",
|
||||
i,
|
||||
texImage->Data);
|
||||
|
||||
if (!copy_image_data_to_tree(intel,
|
||||
intelObj,
|
||||
texImage,
|
||||
face,
|
||||
i))
|
||||
return GL_FALSE;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Only clear the dirty flags if everything went ok:
|
||||
*/
|
||||
for (face = 0; face < nr_faces; face++) {
|
||||
intelObj->dirty_images[face] = 0;
|
||||
}
|
||||
|
||||
intelObj->dirty = 0;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
../intel/intel_tex_validate.c
|
||||
@@ -78,28 +78,17 @@ intel_miptree_create(struct intel_context *intel,
|
||||
mt->compressed = compress_byte ? 1 : 0;
|
||||
mt->refcount = 1;
|
||||
|
||||
switch (intel->intelScreen->deviceID) {
|
||||
case PCI_CHIP_I945_G:
|
||||
case PCI_CHIP_I945_GM:
|
||||
case PCI_CHIP_I945_GME:
|
||||
case PCI_CHIP_G33_G:
|
||||
case PCI_CHIP_Q33_G:
|
||||
case PCI_CHIP_Q35_G:
|
||||
#ifdef I915
|
||||
if (IS_945(intel->intelScreen->deviceID))
|
||||
ok = i945_miptree_layout(mt);
|
||||
break;
|
||||
case PCI_CHIP_I915_G:
|
||||
case PCI_CHIP_I915_GM:
|
||||
case PCI_CHIP_I830_M:
|
||||
case PCI_CHIP_I855_GM:
|
||||
case PCI_CHIP_I865_G:
|
||||
default:
|
||||
/* All the i830 chips and the i915 use this layout:
|
||||
*/
|
||||
else
|
||||
ok = i915_miptree_layout(mt);
|
||||
break;
|
||||
}
|
||||
#else
|
||||
ok = brw_miptree_layout(mt);
|
||||
#endif
|
||||
|
||||
if (ok) {
|
||||
#ifdef I915
|
||||
if (!mt->compressed) {
|
||||
int align;
|
||||
|
||||
@@ -125,6 +114,7 @@ intel_miptree_create(struct intel_context *intel,
|
||||
|
||||
mt->pitch /= cpp;
|
||||
}
|
||||
#endif /* I915 */
|
||||
|
||||
mt->region = intel_region_alloc(intel,
|
||||
mt->cpp, mt->pitch, mt->total_height);
|
||||
|
||||
@@ -192,7 +192,6 @@ void intel_miptree_image_copy(struct intel_context *intel,
|
||||
*/
|
||||
GLboolean i915_miptree_layout(struct intel_mipmap_tree *mt);
|
||||
GLboolean i945_miptree_layout(struct intel_mipmap_tree *mt);
|
||||
|
||||
|
||||
GLboolean brw_miptree_layout(struct intel_mipmap_tree *mt);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "swrast/swrast.h"
|
||||
#include "texobj.h"
|
||||
#include "intel_context.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
@@ -166,10 +167,17 @@ intelInitTextureFuncs(struct dd_function_table *functions)
|
||||
functions->TexSubImage1D = intelTexSubImage1D;
|
||||
functions->TexSubImage2D = intelTexSubImage2D;
|
||||
functions->TexSubImage3D = intelTexSubImage3D;
|
||||
#ifdef I915
|
||||
functions->CopyTexImage1D = intelCopyTexImage1D;
|
||||
functions->CopyTexImage2D = intelCopyTexImage2D;
|
||||
functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
|
||||
functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
|
||||
#else
|
||||
functions->CopyTexImage1D = _swrast_copy_teximage1d;
|
||||
functions->CopyTexImage2D = _swrast_copy_teximage2d;
|
||||
functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
|
||||
functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
|
||||
#endif
|
||||
functions->GetTexImage = intelGetTexImage;
|
||||
|
||||
/* compressed texture functions */
|
||||
|
||||
@@ -40,6 +40,7 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj)
|
||||
firstLevel = lastLevel = tObj->BaseLevel;
|
||||
}
|
||||
else {
|
||||
#ifdef I915
|
||||
firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
|
||||
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
|
||||
lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
|
||||
@@ -47,6 +48,18 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj)
|
||||
lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
|
||||
lastLevel = MIN2(lastLevel, tObj->MaxLevel);
|
||||
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
|
||||
#else
|
||||
/* Currently not taking min/max lod into account here, those
|
||||
* values are programmed as sampler state elsewhere and we
|
||||
* upload the same mipmap levels regardless. Not sure if
|
||||
* this makes sense as it means it isn't possible for the app
|
||||
* to use min/max lod to reduce texture memory pressure:
|
||||
*/
|
||||
firstLevel = tObj->BaseLevel;
|
||||
lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2,
|
||||
tObj->MaxLevel);
|
||||
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
@@ -211,8 +224,15 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef I915
|
||||
/* XXX: what is this flush about?
|
||||
* On 965, it causes a batch flush in the middle of the state relocation
|
||||
* emits, which means that the eventual rendering doesn't have all of the
|
||||
* required relocations in place.
|
||||
*/
|
||||
if (need_flush)
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
#endif
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user