fix possible memory leak in bezierPatchMeshMake

This commit is contained in:
Daniel Zimmermann
2008-11-26 11:48:53 +01:00
committed by Brian Paul
parent 8d95e66cf7
commit c03af8e780
@@ -103,23 +103,22 @@ bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int us
int dimension;
int the_ustride;
int the_vstride;
bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
assert(ret);
ret->bpatch = NULL;
ret->bpatch_normal = NULL;
ret->bpatch_color = NULL;
ret->bpatch_texcoord = NULL;
if(maptype == GL_MAP2_VERTEX_3) dimension = 3;
else if (maptype==GL_MAP2_VERTEX_4) dimension = 4;
else {
fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype);
return NULL;
}
bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
assert(ret);
ret->bpatch_normal = NULL;
ret->bpatch_color = NULL;
ret->bpatch_texcoord = NULL;
ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension);
/*copy the control points there*/
the_ustride = vorder * dimension;
the_vstride = dimension;