fix possible memory leak in bezierPatchMeshMake
This commit is contained in:
committed by
Brian Paul
parent
8d95e66cf7
commit
c03af8e780
@@ -103,23 +103,22 @@ bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int us
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int dimension;
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int the_ustride;
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int the_vstride;
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bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
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assert(ret);
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ret->bpatch = NULL;
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ret->bpatch_normal = NULL;
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ret->bpatch_color = NULL;
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ret->bpatch_texcoord = NULL;
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if(maptype == GL_MAP2_VERTEX_3) dimension = 3;
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else if (maptype==GL_MAP2_VERTEX_4) dimension = 4;
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else {
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fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype);
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return NULL;
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}
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bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
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assert(ret);
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ret->bpatch_normal = NULL;
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ret->bpatch_color = NULL;
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ret->bpatch_texcoord = NULL;
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ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension);
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/*copy the control points there*/
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the_ustride = vorder * dimension;
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the_vstride = dimension;
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