gallium: remove polygon_offset_units_unscaled pipe cap
This was only used by nine. Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35147>
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@@ -120,12 +120,6 @@ offset_tri
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offset_units
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Specifies the polygon offset bias
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offset_units_unscaled
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Specifies the unit of the polygon offset bias. If false, use the
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GL/D3D1X behavior. If true, offset_units is a floating point offset
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which isn't scaled (D3D9). Note that GL/D3D1X behavior has different
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formula whether the depth buffer is unorm or float, which is not
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the case for D3D9.
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offset_scale
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Specifies the polygon offset scale
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offset_clamp
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@@ -377,8 +377,6 @@ Capability about the features and limits of the driver/GPU.
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shaders.
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* ``pipe_caps.max_window_rectangles``: The maximum number of window rectangles
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supported in ``set_window_rectangles``.
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* ``pipe_caps.polygon_offset_units_unscaled``: If true, the driver implements support
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for ``pipe_rasterizer_state::offset_units_unscaled``.
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* ``pipe_caps.viewport_subpixel_bits``: Number of bits of subpixel precision for
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floating point viewport bounds.
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* ``pipe_caps.rasterizer_subpixel_bits``: Number of bits of subpixel precision used
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