nvc0: remove unscaled poly offset support

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35147>
This commit is contained in:
Georg Lehmann
2025-05-24 16:26:20 +02:00
committed by Marge Bot
parent 6071367ffa
commit 282310e1fe
3 changed files with 2 additions and 26 deletions
@@ -315,7 +315,6 @@ nvc0_init_screen_caps(struct nvc0_screen *screen)
caps->cull_distance = true;
caps->robust_buffer_access_behavior = true;
caps->shader_group_vote = true;
caps->polygon_offset_units_unscaled = true;
caps->shader_array_components = true;
caps->legacy_math_rules = true;
caps->doubles = true;
@@ -302,10 +302,8 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe,
if (cso->offset_point || cso->offset_line || cso->offset_tri) {
SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
SB_DATA (so, fui(cso->offset_scale));
if (!cso->offset_units_unscaled) {
SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
SB_DATA (so, fui(cso->offset_units * 2.0f));
}
SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
SB_DATA (so, fui(cso->offset_units * 2.0f));
SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
SB_DATA (so, fui(cso->offset_clamp));
}
@@ -712,26 +712,6 @@ nvc0_validate_zsa_fb(struct nvc0_context *nvc0)
}
}
static void
nvc0_validate_rast_fb(struct nvc0_context *nvc0)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
struct pipe_rasterizer_state *rast = &nvc0->rast->pipe;
if (!rast)
return;
if (rast->offset_units_unscaled) {
BEGIN_NVC0(push, NVC0_3D(POLYGON_OFFSET_UNITS), 1);
if (fb->zsbuf.texture && fb->zsbuf.format == PIPE_FORMAT_Z16_UNORM)
PUSH_DATAf(push, rast->offset_units * (1 << 16));
else
PUSH_DATAf(push, rast->offset_units * (1 << 24));
}
}
static void
nvc0_validate_tess_state(struct nvc0_context *nvc0)
{
@@ -886,7 +866,6 @@ validate_list_3d[] = {
{ nvc0_validate_fp_zsa_rast, NVC0_NEW_3D_FRAGPROG | NVC0_NEW_3D_ZSA |
NVC0_NEW_3D_RASTERIZER },
{ nvc0_validate_zsa_fb, NVC0_NEW_3D_ZSA | NVC0_NEW_3D_FRAMEBUFFER },
{ nvc0_validate_rast_fb, NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_FRAMEBUFFER },
{ nvc0_validate_clip, NVC0_NEW_3D_CLIP | NVC0_NEW_3D_RASTERIZER |
NVC0_NEW_3D_VERTPROG |
NVC0_NEW_3D_TEVLPROG |