zink: flag all buffer resources with PIPE_BIND_SHADER_IMAGE
Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14689>
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@@ -927,10 +927,9 @@ resource_create(struct pipe_screen *pscreen,
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}
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res->internal_format = templ->format;
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if (templ->flags & PIPE_RESOURCE_FLAG_SPARSE)
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res->base.b.bind |= PIPE_BIND_SHADER_IMAGE;
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if (templ->target == PIPE_BUFFER) {
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util_range_init(&res->valid_buffer_range);
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res->base.b.bind |= PIPE_BIND_SHADER_IMAGE;
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if (!screen->resizable_bar && templ->width0 >= 8196) {
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/* We don't want to evict buffers from VRAM by mapping them for CPU access,
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* because they might never be moved back again. If a buffer is large enough,
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@@ -942,6 +941,8 @@ resource_create(struct pipe_screen *pscreen,
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res->base.b.flags |= PIPE_RESOURCE_FLAG_DONT_MAP_DIRECTLY;
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}
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} else {
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if (templ->flags & PIPE_RESOURCE_FLAG_SPARSE)
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res->base.b.bind |= PIPE_BIND_SHADER_IMAGE;
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if (templ->flags & PIPE_RESOURCE_FLAG_SPARSE) {
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uint32_t count = 1;
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VKSCR(GetImageSparseMemoryRequirements)(screen->dev, res->obj->image, &count, &res->sparse);
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