llvmpipe: (trivial) get rid of triangle subdivision code

This code was always problematic, and with 64bit rasterization we no longer
need it at all.

Reviewed-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Roland Scheidegger
2013-12-13 01:09:35 +01:00
parent 35f0aafaa4
commit bfcf1ba1c4
3 changed files with 1 additions and 182 deletions
+1 -7
View File
@@ -1081,14 +1081,8 @@ try_update_scene_state( struct lp_setup_context *setup )
&setup->draw_regions[i]);
}
}
/*
* Subdivide triangles if the framebuffer is larger than the
* MAX_FIXED_LENGTH.
*/
setup->subdivide_large_triangles = (setup->fb.width > MAX_FIXED_LENGTH ||
setup->fb.height > MAX_FIXED_LENGTH);
}
setup->dirty = 0;
assert(setup->fs.stored);
@@ -93,7 +93,6 @@ struct lp_setup_context
struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
unsigned active_binned_queries;
boolean subdivide_large_triangles;
boolean flatshade_first;
boolean ccw_is_frontface;
boolean scissor_test;
-174
View File
@@ -921,168 +921,6 @@ rotate_fixed_position_12( struct fixed_position* position )
}
typedef void (*triangle_func_t)(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4]);
/**
* Subdivide this triangle by bisecting edge (v0, v1).
* \param pv the provoking vertex (must = v0 or v1 or v2)
* TODO: should probably think about non-overflowing arithmetic elsewhere.
* This will definitely screw with pipeline counters for instance.
*/
static void
subdiv_tri(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4],
const float (*pv)[4],
triangle_func_t tri)
{
unsigned n = setup->fs.current.variant->shader->info.base.num_inputs + 1;
const struct lp_shader_input *inputs =
setup->fs.current.variant->shader->inputs;
PIPE_ALIGN_VAR(LP_MIN_VECTOR_ALIGN) float vmid[PIPE_MAX_ATTRIBS][4];
const float (*vm)[4] = (const float (*)[4]) vmid;
unsigned i;
float w0, w1, wm;
boolean flatshade = setup->fs.current.variant->key.flatshade;
/* find position midpoint (attrib[0] = position) */
vmid[0][0] = 0.5f * (v1[0][0] + v0[0][0]);
vmid[0][1] = 0.5f * (v1[0][1] + v0[0][1]);
vmid[0][2] = 0.5f * (v1[0][2] + v0[0][2]);
vmid[0][3] = 0.5f * (v1[0][3] + v0[0][3]);
w0 = v0[0][3];
w1 = v1[0][3];
wm = vmid[0][3];
/* interpolate other attributes */
for (i = 1; i < n; i++) {
if ((inputs[i - 1].interp == LP_INTERP_COLOR && flatshade) ||
inputs[i - 1].interp == LP_INTERP_CONSTANT) {
/* copy the provoking vertex's attribute */
vmid[i][0] = pv[i][0];
vmid[i][1] = pv[i][1];
vmid[i][2] = pv[i][2];
vmid[i][3] = pv[i][3];
}
else {
/* interpolate with perspective correction (for linear too) */
vmid[i][0] = 0.5f * (v1[i][0] * w1 + v0[i][0] * w0) / wm;
vmid[i][1] = 0.5f * (v1[i][1] * w1 + v0[i][1] * w0) / wm;
vmid[i][2] = 0.5f * (v1[i][2] * w1 + v0[i][2] * w0) / wm;
vmid[i][3] = 0.5f * (v1[i][3] * w1 + v0[i][3] * w0) / wm;
}
}
/* handling flat shading and first vs. last provoking vertex is a
* little tricky...
*/
if (pv == v0) {
if (setup->flatshade_first) {
/* first vertex must be v0 or vm */
tri(setup, v0, vm, v2);
tri(setup, vm, v1, v2);
}
else {
/* last vertex must be v0 or vm */
tri(setup, vm, v2, v0);
tri(setup, v1, v2, vm);
}
}
else if (pv == v1) {
if (setup->flatshade_first) {
tri(setup, vm, v2, v0);
tri(setup, v1, v2, vm);
}
else {
tri(setup, v2, v0, vm);
tri(setup, v2, vm, v1);
}
}
else {
if (setup->flatshade_first) {
tri(setup, v2, v0, vm);
tri(setup, v2, vm, v1);
}
else {
tri(setup, v0, vm, v2);
tri(setup, vm, v1, v2);
}
}
}
/**
* Check the lengths of the edges of the triangle. If any edge is too
* long, subdivide the longest edge and draw two sub-triangles.
* Note: this may be called recursively.
* \return TRUE if triangle was subdivided, FALSE otherwise
*/
static boolean
check_subdivide_triangle(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4],
triangle_func_t tri)
{
const float maxLen = (float) MAX_FIXED_LENGTH; /* longest permissible edge, in pixels */
float dx10, dy10, len10;
float dx21, dy21, len21;
float dx02, dy02, len02;
const float (*pv)[4] = setup->flatshade_first ? v0 : v2;
/* compute lengths of triangle edges, squared */
dx10 = v1[0][0] - v0[0][0];
dy10 = v1[0][1] - v0[0][1];
len10 = dx10 * dx10 + dy10 * dy10;
dx21 = v2[0][0] - v1[0][0];
dy21 = v2[0][1] - v1[0][1];
len21 = dx21 * dx21 + dy21 * dy21;
dx02 = v0[0][0] - v2[0][0];
dy02 = v0[0][1] - v2[0][1];
len02 = dx02 * dx02 + dy02 * dy02;
/* Look for longest the edge that's longer than maxLen. If we find
* such an edge, split the triangle using the midpoint of that edge.
* Note: it's important to split the longest edge, not just any edge
* that's longer than maxLen. Otherwise, we can get into a degenerate
* situation and recurse indefinitely.
*/
if (len10 > maxLen * maxLen &&
len10 >= len21 &&
len10 >= len02) {
/* subdivide v0, v1 edge */
subdiv_tri(setup, v0, v1, v2, pv, tri);
return TRUE;
}
if (len21 > maxLen * maxLen &&
len21 >= len10 &&
len21 >= len02) {
/* subdivide v1, v2 edge */
subdiv_tri(setup, v1, v2, v0, pv, tri);
return TRUE;
}
if (len02 > maxLen * maxLen &&
len02 >= len21 &&
len02 >= len10) {
/* subdivide v2, v0 edge */
subdiv_tri(setup, v2, v0, v1, pv, tri);
return TRUE;
}
return FALSE;
}
/**
* Draw triangle if it's CW, cull otherwise.
*/
@@ -1093,10 +931,6 @@ static void triangle_cw( struct lp_setup_context *setup,
{
struct fixed_position position;
if (setup->subdivide_large_triangles &&
check_subdivide_triangle(setup, v0, v1, v2, triangle_cw))
return;
calc_fixed_position(setup, &position, v0, v1, v2);
if (position.area < 0) {
@@ -1118,10 +952,6 @@ static void triangle_ccw( struct lp_setup_context *setup,
{
struct fixed_position position;
if (setup->subdivide_large_triangles &&
check_subdivide_triangle(setup, v0, v1, v2, triangle_ccw))
return;
calc_fixed_position(setup, &position, v0, v1, v2);
if (position.area > 0)
@@ -1139,10 +969,6 @@ static void triangle_both( struct lp_setup_context *setup,
struct fixed_position position;
struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
if (setup->subdivide_large_triangles &&
check_subdivide_triangle(setup, v0, v1, v2, triangle_both))
return;
if (lp_context->active_statistics_queries &&
!llvmpipe_rasterization_disabled(lp_context)) {
lp_context->pipeline_statistics.c_primitives++;