llvmpipe: (trivial) get rid of triangle subdivision code
This code was always problematic, and with 64bit rasterization we no longer need it at all. Reviewed-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -1081,14 +1081,8 @@ try_update_scene_state( struct lp_setup_context *setup )
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&setup->draw_regions[i]);
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}
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}
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/*
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* Subdivide triangles if the framebuffer is larger than the
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* MAX_FIXED_LENGTH.
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*/
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setup->subdivide_large_triangles = (setup->fb.width > MAX_FIXED_LENGTH ||
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setup->fb.height > MAX_FIXED_LENGTH);
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}
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setup->dirty = 0;
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assert(setup->fs.stored);
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@@ -93,7 +93,6 @@ struct lp_setup_context
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struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
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unsigned active_binned_queries;
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boolean subdivide_large_triangles;
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boolean flatshade_first;
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boolean ccw_is_frontface;
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boolean scissor_test;
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@@ -921,168 +921,6 @@ rotate_fixed_position_12( struct fixed_position* position )
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}
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typedef void (*triangle_func_t)(struct lp_setup_context *setup,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4]);
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/**
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* Subdivide this triangle by bisecting edge (v0, v1).
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* \param pv the provoking vertex (must = v0 or v1 or v2)
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* TODO: should probably think about non-overflowing arithmetic elsewhere.
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* This will definitely screw with pipeline counters for instance.
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*/
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static void
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subdiv_tri(struct lp_setup_context *setup,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4],
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const float (*pv)[4],
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triangle_func_t tri)
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{
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unsigned n = setup->fs.current.variant->shader->info.base.num_inputs + 1;
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const struct lp_shader_input *inputs =
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setup->fs.current.variant->shader->inputs;
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PIPE_ALIGN_VAR(LP_MIN_VECTOR_ALIGN) float vmid[PIPE_MAX_ATTRIBS][4];
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const float (*vm)[4] = (const float (*)[4]) vmid;
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unsigned i;
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float w0, w1, wm;
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boolean flatshade = setup->fs.current.variant->key.flatshade;
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/* find position midpoint (attrib[0] = position) */
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vmid[0][0] = 0.5f * (v1[0][0] + v0[0][0]);
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vmid[0][1] = 0.5f * (v1[0][1] + v0[0][1]);
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vmid[0][2] = 0.5f * (v1[0][2] + v0[0][2]);
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vmid[0][3] = 0.5f * (v1[0][3] + v0[0][3]);
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w0 = v0[0][3];
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w1 = v1[0][3];
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wm = vmid[0][3];
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/* interpolate other attributes */
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for (i = 1; i < n; i++) {
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if ((inputs[i - 1].interp == LP_INTERP_COLOR && flatshade) ||
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inputs[i - 1].interp == LP_INTERP_CONSTANT) {
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/* copy the provoking vertex's attribute */
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vmid[i][0] = pv[i][0];
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vmid[i][1] = pv[i][1];
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vmid[i][2] = pv[i][2];
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vmid[i][3] = pv[i][3];
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}
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else {
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/* interpolate with perspective correction (for linear too) */
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vmid[i][0] = 0.5f * (v1[i][0] * w1 + v0[i][0] * w0) / wm;
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vmid[i][1] = 0.5f * (v1[i][1] * w1 + v0[i][1] * w0) / wm;
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vmid[i][2] = 0.5f * (v1[i][2] * w1 + v0[i][2] * w0) / wm;
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vmid[i][3] = 0.5f * (v1[i][3] * w1 + v0[i][3] * w0) / wm;
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}
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}
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/* handling flat shading and first vs. last provoking vertex is a
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* little tricky...
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*/
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if (pv == v0) {
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if (setup->flatshade_first) {
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/* first vertex must be v0 or vm */
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tri(setup, v0, vm, v2);
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tri(setup, vm, v1, v2);
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}
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else {
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/* last vertex must be v0 or vm */
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tri(setup, vm, v2, v0);
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tri(setup, v1, v2, vm);
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}
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}
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else if (pv == v1) {
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if (setup->flatshade_first) {
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tri(setup, vm, v2, v0);
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tri(setup, v1, v2, vm);
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}
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else {
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tri(setup, v2, v0, vm);
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tri(setup, v2, vm, v1);
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}
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}
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else {
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if (setup->flatshade_first) {
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tri(setup, v2, v0, vm);
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tri(setup, v2, vm, v1);
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}
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else {
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tri(setup, v0, vm, v2);
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tri(setup, vm, v1, v2);
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}
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}
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}
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/**
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* Check the lengths of the edges of the triangle. If any edge is too
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* long, subdivide the longest edge and draw two sub-triangles.
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* Note: this may be called recursively.
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* \return TRUE if triangle was subdivided, FALSE otherwise
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*/
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static boolean
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check_subdivide_triangle(struct lp_setup_context *setup,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4],
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triangle_func_t tri)
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{
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const float maxLen = (float) MAX_FIXED_LENGTH; /* longest permissible edge, in pixels */
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float dx10, dy10, len10;
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float dx21, dy21, len21;
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float dx02, dy02, len02;
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const float (*pv)[4] = setup->flatshade_first ? v0 : v2;
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/* compute lengths of triangle edges, squared */
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dx10 = v1[0][0] - v0[0][0];
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dy10 = v1[0][1] - v0[0][1];
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len10 = dx10 * dx10 + dy10 * dy10;
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dx21 = v2[0][0] - v1[0][0];
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dy21 = v2[0][1] - v1[0][1];
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len21 = dx21 * dx21 + dy21 * dy21;
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dx02 = v0[0][0] - v2[0][0];
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dy02 = v0[0][1] - v2[0][1];
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len02 = dx02 * dx02 + dy02 * dy02;
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/* Look for longest the edge that's longer than maxLen. If we find
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* such an edge, split the triangle using the midpoint of that edge.
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* Note: it's important to split the longest edge, not just any edge
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* that's longer than maxLen. Otherwise, we can get into a degenerate
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* situation and recurse indefinitely.
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*/
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if (len10 > maxLen * maxLen &&
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len10 >= len21 &&
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len10 >= len02) {
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/* subdivide v0, v1 edge */
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subdiv_tri(setup, v0, v1, v2, pv, tri);
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return TRUE;
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}
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if (len21 > maxLen * maxLen &&
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len21 >= len10 &&
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len21 >= len02) {
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/* subdivide v1, v2 edge */
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subdiv_tri(setup, v1, v2, v0, pv, tri);
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return TRUE;
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}
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if (len02 > maxLen * maxLen &&
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len02 >= len21 &&
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len02 >= len10) {
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/* subdivide v2, v0 edge */
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subdiv_tri(setup, v2, v0, v1, pv, tri);
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return TRUE;
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}
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return FALSE;
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}
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/**
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* Draw triangle if it's CW, cull otherwise.
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*/
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@@ -1093,10 +931,6 @@ static void triangle_cw( struct lp_setup_context *setup,
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{
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struct fixed_position position;
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if (setup->subdivide_large_triangles &&
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check_subdivide_triangle(setup, v0, v1, v2, triangle_cw))
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return;
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calc_fixed_position(setup, &position, v0, v1, v2);
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if (position.area < 0) {
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@@ -1118,10 +952,6 @@ static void triangle_ccw( struct lp_setup_context *setup,
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{
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struct fixed_position position;
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if (setup->subdivide_large_triangles &&
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check_subdivide_triangle(setup, v0, v1, v2, triangle_ccw))
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return;
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calc_fixed_position(setup, &position, v0, v1, v2);
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if (position.area > 0)
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@@ -1139,10 +969,6 @@ static void triangle_both( struct lp_setup_context *setup,
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struct fixed_position position;
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struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
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if (setup->subdivide_large_triangles &&
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check_subdivide_triangle(setup, v0, v1, v2, triangle_both))
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return;
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if (lp_context->active_statistics_queries &&
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!llvmpipe_rasterization_disabled(lp_context)) {
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lp_context->pipeline_statistics.c_primitives++;
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