mesa: move declarations before code
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@@ -858,9 +858,10 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
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void
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_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
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{
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ASSERT(dims == 1 || dims == 2 || dims == 3);
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GLuint format = texImage->TexFormat;
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ASSERT(dims == 1 || dims == 2 || dims == 3);
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if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
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_mesa_get_format_color_encoding(format) == GL_SRGB) {
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format = _mesa_get_srgb_format_linear(format);
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