d3d12: Fix typos in d3d12_video_encoder_bitstream_builder_h264
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26573>
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@@ -172,7 +172,7 @@ d3d12_video_bitstream_builder_h264::build_sps(const struct pipe_h264_enc_seq_par
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spsStructure.vui.num_reorder_frames = seqData.max_num_reorder_frames;
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spsStructure.vui.max_dec_frame_buffering = seqData.max_dec_frame_buffering;
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// Print built PPS structure
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// Print built SPS structure
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debug_printf(
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"[D3D12 d3d12_video_bitstream_builder_h264] H264_SPS Structure generated before writing to bitstream:\n");
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print_sps(spsStructure);
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@@ -245,7 +245,7 @@ d3d12_video_bitstream_builder_h264::build_pps(const enum pipe_video_profile &
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"[D3D12 d3d12_video_bitstream_builder_h264] H264_PPS Structure generated before writing to bitstream:\n");
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print_pps(ppsStructure);
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// Convert the H264 PPS structure into bytes
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// Convert the H264 SPS structure into bytes
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m_h264Encoder.pps_to_nalu_bytes(&ppsStructure, headerBitstream, bIsHighProfile, placingPositionStart, writtenBytes);
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}
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