d3d12: Fix typos in d3d12_video_encoder_bitstream_builder_h264

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26573>
This commit is contained in:
Sil Vilerino
2023-12-06 15:42:16 -05:00
committed by Marge Bot
parent 096e17b578
commit bfad3617a9
@@ -172,7 +172,7 @@ d3d12_video_bitstream_builder_h264::build_sps(const struct pipe_h264_enc_seq_par
spsStructure.vui.num_reorder_frames = seqData.max_num_reorder_frames;
spsStructure.vui.max_dec_frame_buffering = seqData.max_dec_frame_buffering;
// Print built PPS structure
// Print built SPS structure
debug_printf(
"[D3D12 d3d12_video_bitstream_builder_h264] H264_SPS Structure generated before writing to bitstream:\n");
print_sps(spsStructure);
@@ -245,7 +245,7 @@ d3d12_video_bitstream_builder_h264::build_pps(const enum pipe_video_profile &
"[D3D12 d3d12_video_bitstream_builder_h264] H264_PPS Structure generated before writing to bitstream:\n");
print_pps(ppsStructure);
// Convert the H264 PPS structure into bytes
// Convert the H264 SPS structure into bytes
m_h264Encoder.pps_to_nalu_bytes(&ppsStructure, headerBitstream, bIsHighProfile, placingPositionStart, writtenBytes);
}