panvk: Use the proper alignment for texture payloads

Texture is aligned on 32-byte, which matches the plane or multiplanar
surface descriptor constraint, and exceeds the surface descriptor one,
but let's be accurate and use the right descriptor alignment.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31382>
This commit is contained in:
Boris Brezillon
2024-09-24 15:24:02 +02:00
committed by Marge Bot
parent cfc9448e82
commit bf9d6b96e0
+7 -1
View File
@@ -149,7 +149,13 @@ panvk_per_arch(CreateImageView)(VkDevice _device,
}
struct panvk_pool_alloc_info alloc_info = {
.alignment = pan_alignment(TEXTURE),
#if PAN_ARCH == 6
.alignment = pan_alignment(SURFACE_WITH_STRIDE),
#elif PAN_ARCH == 7
.alignment = pan_alignment(MULTIPLANAR_SURFACE),
#else
.alignment = pan_alignment(PLANE),
#endif
.size = GENX(panfrost_estimate_texture_payload_size)(&pview),
};