glsl2: Use ir_dead_code's linked version after linking.

glsl-fs-raytrace-bug27060 goes from 485 Mesa IR instructions to 389
before Mesa IR optimization.
This commit is contained in:
Eric Anholt
2010-07-27 11:31:12 -07:00
parent 5532c4ca69
commit bf6ad0ab3d
+1 -3
View File
@@ -1262,9 +1262,7 @@ link_shaders(struct gl_shader_program *prog)
progress = do_if_simplification(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_dead_code_local(ir) || progress;
#if 0
progress = do_dead_code_unlinked(state, ir) || progress;
#endif
progress = do_dead_code_unlinked(ir) || progress;
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_if_return(ir) || progress;