glsl2: Use ir_dead_code's linked version after linking.
glsl-fs-raytrace-bug27060 goes from 485 Mesa IR instructions to 389 before Mesa IR optimization.
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@@ -1262,9 +1262,7 @@ link_shaders(struct gl_shader_program *prog)
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progress = do_if_simplification(ir) || progress;
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progress = do_copy_propagation(ir) || progress;
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progress = do_dead_code_local(ir) || progress;
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#if 0
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progress = do_dead_code_unlinked(state, ir) || progress;
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#endif
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progress = do_dead_code_unlinked(ir) || progress;
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progress = do_constant_variable_unlinked(ir) || progress;
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progress = do_constant_folding(ir) || progress;
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progress = do_if_return(ir) || progress;
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