i965: Split process_nir into two haves; pre- and post-
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@@ -200,7 +200,14 @@ brw_create_nir(struct brw_context *brw,
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}
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nir_validate_shader(nir);
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brw_process_nir(nir, brw->intelScreen->devinfo, shader_prog, stage, is_scalar);
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brw_preprocess_nir(nir, brw->intelScreen->devinfo, is_scalar);
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if (shader_prog) {
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nir_lower_samplers(nir, shader_prog);
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nir_validate_shader(nir);
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}
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brw_postprocess_nir(nir, brw->intelScreen->devinfo, is_scalar);
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static GLuint msg_id = 0;
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_mesa_gl_debug(&brw->ctx, &msg_id,
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@@ -208,23 +215,21 @@ brw_create_nir(struct brw_context *brw,
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MESA_DEBUG_TYPE_OTHER,
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MESA_DEBUG_SEVERITY_NOTIFICATION,
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"%s NIR shader:\n",
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_mesa_shader_stage_to_abbrev(stage));
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_mesa_shader_stage_to_abbrev(nir->stage));
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return nir;
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}
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void
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brw_process_nir(nir_shader *nir,
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const struct brw_device_info *devinfo,
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const struct gl_shader_program *shader_prog,
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gl_shader_stage stage, bool is_scalar)
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brw_preprocess_nir(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar)
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{
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bool debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
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static const nir_lower_tex_options tex_options = {
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.lower_txp = ~0,
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};
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if (stage == MESA_SHADER_GEOMETRY) {
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if (nir->stage == MESA_SHADER_GEOMETRY) {
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nir_lower_gs_intrinsics(nir);
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nir_validate_shader(nir);
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}
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@@ -249,6 +254,15 @@ brw_process_nir(nir_shader *nir,
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/* Get rid of split copies */
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nir_optimize(nir, is_scalar);
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}
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void
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brw_postprocess_nir(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar)
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{
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bool debug_enabled =
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(INTEL_DEBUG & intel_debug_flag_for_shader_stage(nir->stage));
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brw_nir_lower_inputs(nir, is_scalar);
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brw_nir_lower_outputs(nir, is_scalar);
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@@ -261,11 +275,6 @@ brw_process_nir(nir_shader *nir,
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nir_remove_dead_variables(nir);
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nir_validate_shader(nir);
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if (shader_prog) {
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nir_lower_samplers(nir, shader_prog);
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nir_validate_shader(nir);
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}
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nir_lower_system_values(nir);
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nir_validate_shader(nir);
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@@ -301,7 +310,7 @@ brw_process_nir(nir_shader *nir,
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}
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fprintf(stderr, "NIR (SSA form) for %s shader:\n",
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_mesa_shader_stage_to_string(stage));
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_mesa_shader_stage_to_string(nir->stage));
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nir_print_shader(nir, stderr);
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}
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@@ -328,7 +337,7 @@ brw_process_nir(nir_shader *nir,
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if (unlikely(debug_enabled)) {
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fprintf(stderr, "NIR (final form) for %s shader:\n",
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_mesa_shader_stage_to_string(stage));
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_mesa_shader_stage_to_string(nir->stage));
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nir_print_shader(nir, stderr);
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}
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}
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@@ -86,10 +86,13 @@ enum brw_reg_type brw_type_for_nir_type(nir_alu_type type);
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enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type);
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void
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brw_process_nir(nir_shader *nir,
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const struct brw_device_info *devinfo,
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const struct gl_shader_program *shader_prog,
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gl_shader_stage stage, bool is_scalar);
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brw_preprocess_nir(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar);
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void
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brw_postprocess_nir(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar);
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void brw_nir_setup_glsl_uniforms(nir_shader *shader,
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struct gl_shader_program *shader_prog,
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@@ -729,11 +729,13 @@ anv_compile_shader_spirv(struct anv_compiler *compiler,
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}
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nir_validate_shader(mesa_shader->Program->nir);
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brw_preprocess_nir(mesa_shader->Program->nir,
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compiler->screen->devinfo, is_scalar);
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setup_nir_io(mesa_shader, mesa_shader->Program->nir);
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brw_process_nir(mesa_shader->Program->nir,
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compiler->screen->devinfo,
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NULL, mesa_shader->Stage, is_scalar);
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brw_postprocess_nir(mesa_shader->Program->nir,
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compiler->screen->devinfo, is_scalar);
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mesa_shader->num_uniform_components =
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mesa_shader->Program->nir->num_uniforms;
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